Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Dungeon Fantasy Roleplaying Game

Reply
 
Thread Tools Display Modes
Old 03-01-2019, 10:08 AM   #1
InexplicableVic
 
InexplicableVic's Avatar
 
Join Date: Aug 2013
Default Grave of the Pirate Queen Questions

I intend to run Grave of the Private Queen tomorrow for a small group of friends, some new to DFRPG, some quite experienced. As I review it for my preparations, I have a few questions about some of the encounters. I'll put this in "Spoilers" just in case.

Spoiler:  


Any help would be appreciated. I don't know if David L. Pulver checks these, or if anyone has his contact info, but if anyone can bring this to his attention, that would be great. Looks like it will be a fun delve.
InexplicableVic is offline   Reply With Quote
Old 03-01-2019, 02:09 PM   #2
Dalin
 
Join Date: Dec 2009
Location: Saint Paul, MN
Default Re: Grave of the Pirate Queen Questions

Good questions. It feels implausible that aquatic creatures would somehow have flaming torches. Possible solutions that come to mind:
  1. Upgrade everything to have dark vision. Works, but boring and doesn't add anything interesting to the setting.
  2. Come up with some sort of aquatic light source that is commonly used. Could be fantasy natural (anglerfish lanterns, lava lobsters, light-weed, etc.) or overtly magical (mystical glowing amulets, continual light pearls, magic weapons). This could differentiate the species (e.g., octopuses use light-weed lamps and fish people use religious glowing face paint.)
  3. Add light to the environment. I might say that most of the caves have a dim phosphorescent glow, say -5 or worse. The fish people would be at a bit of a penalty, but not as bad as landlubber PCs. The octopuses would be ok. Then, just to mix things up, I'd make rooms 5 and 6 fully dark and give the skeletons Dark Vision (which I think they should have anyway, but that's not RAW). Maybe room 12 is also naturally dark, but the statue or pool has a glowing aura to create a moody ambiance.

As for the number of fish folk, I might base that on the number of PCs and their relative strength. Technically, "several" usually implies at least three, but I wouldn't get caught up on the words.
Dalin is offline   Reply With Quote
Old 03-01-2019, 06:46 PM   #3
InexplicableVic
 
InexplicableVic's Avatar
 
Join Date: Aug 2013
Default Re: Grave of the Pirate Queen Questions

Totally agree—no torches. Probably no typical lanterns either.

1. Probably easiest. I’m confounded as to why that wasn’t already the case. I assume fish and octopuses have dark vision IRL.

2. ANGLERFISH LANTERNS are a great idea. Instead of oil, sea water where the float around. That’s cool. And the other ideas are very creative and cool as well.

3. Least optimal but still a decent solution.

Probably 4 players with one or two 125pt NPCs. I may add a few fish-folk.

Thanks for the advice. Still dying to know Pulver’s thoughts (how he envisioned it).
InexplicableVic is offline   Reply With Quote
Old 03-01-2019, 07:47 PM   #4
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Grave of the Pirate Queen Questions

I don't know the details of the map, but bioluminescence is extremely common among creatures native to extremely dark water. Assuming the creatures themselves don't glow, they'd probably use some life form that does; I'd consider jellyfish for the combination of creepiness and being relatively happy to not move very much.
__________________
My GURPS site and Blog.
Anthony is offline   Reply With Quote
Old 03-02-2019, 07:02 AM   #5
InexplicableVic
 
InexplicableVic's Avatar
 
Join Date: Aug 2013
Default Re: Grave of the Pirate Queen Questions

I think I’m going to have the octopus-folk use bioluminescent seaweed garlands (like glowing leis, equivalent to candlelight) and have the fish-folk use anglerfish lanterns. The skeletons might just have darkvision, although it doesn’t matter much since the delvers will have light. But it satisfies my “why are they here without light if they can’t see in the dark?” question.
InexplicableVic is offline   Reply With Quote
Old 03-02-2019, 04:24 PM   #6
Dalin
 
Join Date: Dec 2009
Location: Saint Paul, MN
Default Re: Grave of the Pirate Queen Questions

Please post an after-action report! I'm excited to hear about it.
Dalin is offline   Reply With Quote
Old 03-07-2019, 10:56 PM   #7
Captain Joy
 
Captain Joy's Avatar
 
Join Date: Nov 2006
Location: Heartland, U.S.A.
Default Re: Grave of the Pirate Queen Questions

Quote:
Originally Posted by Spartan506 View Post
The skeletons might just have darkvision, although it doesn’t matter much since the delvers will have light. But it satisfies my “why are they here without light if they can’t see in the dark?” question.
My impression is that skeletons just do what they do on autopilot and don’t really care about light. I personally would not give generic skeletons Dark Vision.
Captain Joy is offline   Reply With Quote
Old 03-12-2019, 06:37 AM   #8
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: Grave of the Pirate Queen Questions

Quote:
Originally Posted by Spartan506 View Post
I assume fish and octopuses have dark vision IRL.
Just a quick note: nothing has Dark Vision IRL - it's a magical sense that works in the complete absence of light. Sight is detecting light bouncing around off of things, so doesn't work if there's no light.

Fish and other creatures in the deep down dark deep down either generate their own light, or are blind and get around via sonar, sense of touch (feeling water currents as much as feeling your way along the ocean bottom), sense of smell, electroperception, hearing...
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 03-15-2019, 01:33 PM   #9
InexplicableVic
 
InexplicableVic's Avatar
 
Join Date: Aug 2013
Default Re: Grave of the Pirate Queen Questions

Quote:
Originally Posted by Bruno View Post
Just a quick note: nothing has Dark Vision IRL - it's a magical sense that works in the complete absence of light. Sight is detecting light bouncing around off of things, so doesn't work if there's no light.

Fish and other creatures in the deep down dark deep down either generate their own light, or are blind and get around via sonar, sense of touch (feeling water currents as much as feeling your way along the ocean bottom), sense of smell, electroperception, hearing...
I knew I should have paid more attention in AP Bio! Although I’m not entirely sure this was covered in any great detail. Thanks for the info, though.
InexplicableVic is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:46 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.