Attribute Bloat 'Re-Deux'
I know this topic has been addressed in great detail in several threads during the pre-Legacy development phase, but when I saw it pop up in the 'Cloth Armor' thread I figured I would move it here to prevent that thread from straying too far off-topic and in case anyone wanted to continue the discussion.
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Originally Posted by larsdangly
The real 'failure modes' of the new TFT are going to be house-ruled attribute bloat and/or over reliance on magic items. My prediction is that groups that do these things will end up unhappy with their campaigns, but it is a lot to ask most people to exercise the discipline required to run a bunch of 38-40 pt characters without prospect of gaining another few stat points some day. It's a little like level limits in 1E and B/X - games that are definitely more fun to play when everyone is under 10'th level, yet somehow most long term groups end up with 30th level characters.
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Quote:
Originally Posted by JLV
I agree, but you can solve both issues by allowing them to gain stats in excess of 40 -- just double the cost in XP for each additional Attribute point -- it allows them to work towards that goal, but it will take FOREVER after an extra point or two and they'll be much more likely to work on skills/spells instead...
This provides them with the illusion of possible advancement (indeed, even the reality if they are remarkably lucky -- and disciplined in retaining XP for long periods of time without spending them on a handy skill or spell), but at the same time ensures you won't see much attribute bloat at all.
The magic items thing is always a danger of course -- especially with new GMs. The specter of the Monte Haul dungeon always crops up in those cases. (I was guilty of it too when I was a teenager!)
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Quote:
Originally Posted by larsdangly
Perhaps you don't have the Legacy edition yet? Doubling costs per point is how it works. The issue is that this quickly spirals to a point where your stats are probably not worth raising above 38 or so (because the points would be better spent elsewhere), and are never going over 40-42 (because the player will die of old age before the character earns enough XP).
To be clear, I think this is fantastic - TFT is at its most exciting and characters are most interesting at these sorts of attribute totals. Anyone just getting into the game is well advised to stick strictly to these constraints.
My main worry is that the publishers have already telegraphed that they don't take the XP rules very seriously when it comes to designing adventures and powerful NPCs.
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And go...!
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos
Last edited by TippetsTX; 02-13-2019 at 03:53 PM.
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