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Old 02-07-2019, 09:57 PM   #1
JohnPaulB
 
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Join Date: Jan 2018
Location: Portland, Maine
Default Awakened Gemstones

Throughout human history there have been tales of gemstones with magical abilities. This is a way to implement these tales.

The premise of the Awakened Gemstone follows the paraphrased ITL (p62) Religion comment:
The GM may wish to make one or more gemstones “effective,” – that is, give certain powers to gemstones. If this is done, it should be kept to a low level – or gemstones may well outnumber swords or spells. In any GM’s universe, most gemstones will be valued for their beauty and cost. If more material advantages are to be gained through the gemstone, they should be small (like an occasional +1 die roll bonus) and unreliable. In fact, the GM may keep players in the dark about whether gemstones are really getting any advantage at all!
That will test their faith . . .
In order to keep that ‘in the dark’ aspect, using Awakened Gemstones is heavily GM dependent. They decide what the power of the stone will be and when the item will be activated. They are great for campaigns as they are like CCG, collect them all. (no, just kidding.)

These gemstones are longterm, subtle and low powered magic items. Witches, Alchemists and Priests can use the Awaken Gem spell to align the gemstone to its natural 'awareness' and then energize them.

These gemstones can be used alone or placed in jewelry or devices.

Its in three parts on my the TFT portion of my website. Part 1 is creation and maintaining these gems; part 2 is a list of the gems and their powers and costs; Part 3 is additional data.

http://www.gamestercrafter.com/the-fantasy-trip/

This is a work in progress, with suggestions/comments from you all.
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