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Old 01-30-2019, 08:40 AM   #1
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Firepower progression of the Myrmidon

Age 20: ST 12 DX 12 IQ 8 MA 12 FP 37.2 (Ghoul)
Broadsword(2d) Small Shield(1) Dagger(1d-1)
Sword(2), Shield(1), Horsemanship(1), Running(2), Thrown Weapons(2)

Does 5.18 damage per turn and survives 2.66 turns against such an attack.

Therefore total damage delivered is 13.8 and Firepower rating is 37.2

Add a year and gained 500 XP. 35th attribute plus 100 XP left over.

Increasing IQ won't increase FP so dump into physical stats.

Age 21: ST 13 DX 14(12) IQ 8 MA 10 FP 51.0 (Giant)
Bastard Sword 1h(2d+1) Small Shield(1) Dagger(1d-1) Leather Armor(2)
Sword(2), Shield(1), Horsemanship(1), Running(2), Thrown Weapons(2)

Does 5.92 damage per turn and takes 2.96 damage from the DX 12 broadsword so survives 4.39 turns. Does a total of 26 damage and so Firepower is 51.0

Add a year and gained another 500 XP. 36th attribute plus 300 XP left over.

Add to DX and upgrade to large shield.

Age 22: ST 13 DX 15(12) IQ 8 MA 10 FP 56.2 (2-hex dragon)
Bastard Sword 1h(2d+1) Large Shield(2) Dagger(1d-1) Leather Armor(2)
Sword(2), Shield(1), Horsemanship(1), Running(2), Thrown Weapons(2)

Still does 5.92 damage per turn, but now faces the DX 9 battleax which does 2.44 damage against him. Survives 5.33 turns and so does a total of 31.57 damage which is Firepower 56.2

Next year gets another 500 XP and finally invests in IQ, with 200 XP left over. Firepower is unchanged

Age 23: ST 13 DX 15(12) IQ 9 MA 10 FP 56.2 (2-hex dragon)
Bastard Sword 1h(2d+1) Large Shield(2) Dagger(1d-1) Leather Armor(2)
Sword(2), Shield(1), Horsemanship(1), Running(2), Thrown Weapons(2)

And then it takes him two more years to get Toughness I, with 200 XP left over.

Age 25: ST 13 DX 15(12) IQ 9 MA 10 FP 61.1 (Tiger)
Bastard Sword 1h(2d+1) Large Shield(2) Dagger(1d-1) Leather Armor(2) Toughness I(1)
Sword(2), Shield(1), Horsemanship(1), Running(2), Thrown Weapons(2), Toughness I(2)

Takes 2.06 damage per turn from the DX 9 battleax and so FP is 61.1

I.e. 2500 XP hasn't doubled his starting Firepower.

Now the fencer

Age 20: ST 9 DX 12 IQ 11 MA 12 FP 31 (Jaguar)
2x rapier(1d+1), Dagger(1d-1)
Fencer(3), Sword(2), Unarmed Combat II(1), Unarmed Combat I(1), Running(2), Thrown Weapons(2)

Best stance seems to be attack with one rapier and parry with the other. The fencer then does 3.33 damage per turn and the DX 12 Broadsword is at -1 DX and 2 hits stopped for 3.125 damage in response. Fencer survives 2.88 turns and so does a total of 9.6 damage for Firepower

Advancing to Master Fencer takes 4 attribute points and 3 skill points or 2200 XP. That's age 25 with 300 XP left over.

Age 25: ST 9 DX 14 IQ 13 MA 12 FP 57.5 (Gryphon)
2x rapier(1d+2), Dagger(1d-1)
Fencer(3), Sword(2), Unarmed Combat II(1), Unarmed Combat I(1), Running(2), Thrown Weapons(2), Master Fencer(3)

Best stance is shrewd thrust for 2d+4 adjDX 11, DX 12 Broadsword is -3 DX and down two hits. The master fencer is doing 6.88 damage a turn and taking 1.9 hits per turn. He survives 4.8 turns and does a total of 33.0 damage for a Firepower rating of 57.5

UC master
Age 20: ST 8 DX 12 IQ 12 MA 12 FP 24.3 (Large Pit Trap Plant)
Punch(1d-1), Evade(-2/-2)
UC I(1), II(1), III(2), Running(2), Silent Movement (2), Acrobatics (2), Stealth (2)

Does 1.85 damage per turn and takes 2.5 av hits from the broadsword so lives 3.2 turns. Total damage 5.92, FP

Next year: +500 XP 35th attribute plus 100 XP left over.
Age 21: ST 11 DX 12 IQ 12 MA 12 FP 38.3 (Glyptodont)
Punch(1d+1), Evade(-2/-2)
UC I(1), II(1), III(2), Running(2), Silent Movement (2), Acrobatics (2), Stealth (2)

Does 3.33 damage per turn and takes 2.5 av hits from the broadsword so lives 4.4 turns. Total damage 14.6 FP 38.3

Next year: +500 XP 36th attribute plus 300 XP left over.
Age 22: ST 11 DX 13 IQ 12 MA 12 FP 40.7 (Glyptodont)
Punch(1d+1), Evade(-2/-2)
UC I(1), II(1), III(2), Running(2), Silent Movement (2), Acrobatics (2), Stealth (2)

Does 3.77 damage per turn and takes 2.5 av hits from the broadsword so lives 4.4 turns. Total damage 16.6, FP 40.7

Next year: +500 XP 37th attribute plus 200 XP left over.
Age 23: ST 11 DX 13 IQ 13 MA 12 FP 40.7 (Glyptodont)
Punch(1d+1), Evade(-2/-2)
UC I(1), II(1), III(2), Running(2), Silent Movement (2), Acrobatics (2), Stealth (2)

No change in FP

Three years later: +1500 XP add a skill plus 200 XP left over.
Age 26: ST 11 DX 13 IQ 13 MA 12 FP 46.9 (Big Lizard)
Kick(2d-1), Evade(-2/-2)
UC I(1), II(1), III(2), IV(3), Running(2), Silent Movement (2), Acrobatics (2), Stealth (2)

Does 5 hits a turn for 4.4 turns = 22 damage, FP 46.9

18 years later: +9000 XP add a skill plus 200 XP left over.
Age 44: ST 12 DX 14 IQ 14 MA 12 FP 79.7 (4-hex Dragon)
2x Punch(2d-2), Evade(-2/-3)
UC I(1), II(1), III(2), IV(3), V(4), Running(2), Silent Movement (2), Acrobatics (2), Stealth (2)

Does 9.07 damage per turn for 7 turns. Total is 63.5 FP 79.7
__________________
-HJC

Last edited by hcobb; 01-30-2019 at 11:14 PM. Reason: Fencer
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