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Join Date: Aug 2004
Location: Pacheco, California
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A Sphinx has the same body layout and two hex size as a Gryphon (page 90), except that they have a humanoid rather than an Eagle's head and they are all wizards. ST 2d+20 DX 1d+9 IQ 2d+8 MA 14 ground, 20 flying. Mana 2d+8 and 1d in extra skill points above their IQ.
Lion claws on their paws give them +2 damage over a human's bare handed attack (-2 DX to kick into their side hexes, -4 DX to kick into their rear hexes), plus any unarmed combat talents (at double cost because they're wizards.) While they appear to be unarmed they all know various levels of the Staff spell and are able to use the occult (but not mundane) Staff attacks and have a Mana stat as above. In addition they all know Literacy (how can they write with those paws?), a few languages (which they speak with a strange accent, unless they have the Scholar talent (which isn't double cost for them)) and they all know Sex Appeal. Their modus operandi is to appear alone before an isolated humanoid traveler and make a Sex Appeal attempt in the form of a riddle. (Having cast spells such as Look Your Best, Persuasiveness, Whisper, Image or Illusion (of themselves or a humanoid equivalent of themselves) or Silent Movement in preparation.) Sometimes they attack and devour their targets, sometimes the targets appear to leave willingly with them. Some of the abductees reappear at random locations months later unable or unwilling to recount their adventures and having learned a random talent (for heroes) or spell (for wizards) in the meantime. If the Sphinxes have a gate network or a civilization they hide these very well indeed. It is theorized that these humanoid abductees are used as slaves because the new talent is usually in crafting (anything from Potter to Mechanician) and the spells learned are usually those useful in crafting and enchantments (Aid, Repair, Analyze Magic, Weapon/Armor Enchantment, even Alchemy.)
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-HJC Last edited by hcobb; 01-25-2019 at 02:04 AM. |
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