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Old 01-22-2019, 06:51 AM   #1
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Craft Golem

This is an alchemist formula for building out of clay a regular earth elemental(page 86) with the following modifications. The alchemist specifies before starting how much ST the golem will have and it then takes one week for every five (or fraction of five) ST to craft the golem. Once completed the GM reveals if the alchemist had rolled an exact critical failure (16 on three dice, or 21 on four dice if the alchemist didn't have the Potter mundane skill) on the crafting rolls during this time as the new elemental is then immediately free of control. Anything above that number would have caused a lab explosion of course.

While under the original control of the alchemist the golem resists Control Elemental (and various amulets) with the alchemist's IQ and will attempt to win its freedom with weekly 3/IQ contests of its IQ of 8 against the alchemist's. While under this original control it will obey the verbal orders of the alchemist. If it wins its freedom or is put under another's control it is more or less a regular earth elemental. Crafting requires the complete ashes of a humanoid and then $10 of clay per week's crafting. The creator gets a bonus on the initial control rolls equal to the reaction bonus (or minus if negative) the departed had towards the alchemist.

The golem's native environment for regaining ST are thick untouched beds of clay such as found on many undeveloped riverbanks. As usual for earth elementals the golem can move through such environments at Insubstantiality(page 31) speeds.
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