Mana
I have always played this game that ST is used to provide the strength for magic spells and also regulates damage. If you took yourself to 1 ST by spell casting, you were unconscious (Now it would be 0). If you were injured, and cast spells you could again get to 1 and be unconscious again. You could only die (0) because of fatigue if you were injured while your ST was down from fatigue or if you got hit hard enough to do the job.
Since the development of the staff and the quasi-stat mana, I've been tempted to think about another way of doing things. Going ahead and creating a full blown mana stat and separating spell casting from ST, which would be for damage alone. Except under one circumstance, an emergency, you wouldn't cast spells against your ST. If you did, the ST loss for spell casting would be actual damage that couldn't be healed by any means but bed rest.
Don't prepare the boiling oil just yet or start collecting wood for the bonfire. I haven't done this and am not planning on it, just wondering if anyone else has thought about it and if so, what are your thoughts.
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