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Old 01-02-2019, 04:40 PM   #1
ruskerdax
 
Join Date: Jan 2019
Default Re: GURPS Shotguns Weaker at Close Range?

Hm. I suppose when you put it in perspective like that it's not wildly off base with reality, but I keep thinking someone is going to make the realization that if you weren't essentially forced to use the close-range rule, which is ostensibly better, you may actually be getting a more effective shot.

It makes a bit of sense now that you mention it. When your target is so close the shot hasn't spread so much that you're getting the same huge bonus to hit.
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Old 06-06-2019, 06:11 AM   #2
CthulhuBob
 
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Default Re: GURPS Shotguns Weaker at Close Range?

A bit of a tangent, but I'll ask here, rather than starting a new post.

Why is the target's DR better at extremely close range, as per p. 409? In my experience, this is not the case.

Also, After many years, I still don't understand how to apply shotgun damage. If you fire one round with a 12 GA shotgun, the damage, on p. 279, reads as 1d+1 pi, with a RoF x9. Does this mean you roll 9 separate 1d+1s, applying DR to each, 9 separate 1d+1s and add them together, or roll 1d+1 and multiply the result times 9?

The first result is entirely unrealistic, though the other two make about equal sense. I've always ruled 9d+9, but that doesn't seem, to me, to be what the table on p. 279 reads.

What is the proper method?

Thanks, and I hope this is an acceptable place to pose this question.
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