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Old 12-31-2018, 08:42 PM   #1
hcobb
 
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Default What is the max range for a ST 4 toss?

And can Andy light the Molotail and toss it in the same turn using his racial Thrown Weapons?

http://www.hcobb.com/tft/Abusive_TFT...ters.html#Andy
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Old 12-31-2018, 11:25 PM   #2
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Default Re: What is the max range for a ST 4 toss?

No. ITL PG 124. 1 Turn to light and one turn to throw. Even though Thown Weapons allows you to ready and throw in 1 turn, the lighting is an additional task.
However the range mod is -1 per MH not per hex.

Note that this reinforced on pg 70.
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Old 01-01-2019, 12:19 AM   #3
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Default Re: What is the max range for a ST 4 toss?

What if the Halfling grabs and throws an unlit bottle at DX 15 and this is followed by a branded quarrel at DX 14?
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Old 01-01-2019, 07:59 AM   #4
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Default Re: What is the max range for a ST 4 toss?

That takes coordination between two people - the halfling thrower and the crossbowman. Note that Brandon is the same AdjDX as Andy if he's prone and his Brand will arrive before the Molotail (he has less adjustments for range so his final AdjDX for success is higher). Note also that I am extrapolating from the rules here - there is nothing explicitly stated about this but I think it's logical. So he has to use the Delayed Action rule...

While Max range for Bows is defined as 20xST, there is nothing for throwing. I have never had to deal with the question in all my years with TFT. My thought is to limit it to 4xST in hexes. We're not talking about footballs or baseballs here but irregular objects or heavy ones or both. If you want more realism, then call it 4xST for a 1lb. object (a grenade). So a molotail weighing 2 lbs can be thrown 2xST.
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Old 01-01-2019, 09:51 AM   #5
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Default Re: What is the max range for a ST 4 toss?

From page 124 we know that a ST 30 figure can safely throw a 12 pound petard. I.e. can toss it at least 10 MH away or 30 hexes.

Rounding up that gives a formula of:

Maximum range (half damage from toss) 15xST/weight.
Maximum range (full damage) 10xST/weight.

Round up weight to next pound in both cases.

ST 4 Halfling can therefore throw a 2 pound minibomb 15 hexes. At that range we have DX 15 + 2 (Thrown weapons) -5 (range) or adjDX 12.

The Halfling can toss a 0.5 pound rock 40 hexes for 1d-4 damage, and could maybe hit a castle. (Just get a sling)

A ST 25 Giant can toss a 1.5 pound rock 125 hexes for 1d+3 damage. (Good luck hitting the broad side of a castle with base DX 9.)
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Old 01-01-2019, 10:34 AM   #6
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Default Re: What is the max range for a ST 4 toss?

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Originally Posted by hcobb View Post
From page 124 we know that a ST 30 figure can safely throw a 12 pound petard. I.e. can toss it at least 10 MH away or 30 hexes)
Where do you get that? It only says he can throw it. I would think he would start running in the opposite direction immediately.

I based my numbers on the distance an infantryman is expected to throw a grenade.
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Old 01-01-2019, 01:49 PM   #7
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Default Re: What is the max range for a ST 4 toss?

Quote:
Originally Posted by hcobb View Post
And can Andy light the Molotail and toss it in the same turn using his racial Thrown Weapons?

http://www.hcobb.com/tft/Abusive_TFT...ters.html#Andy
At ST4 I would say a reasonable analogy is "How far can you throw a 16 lb bowling ball?" For an adult human that probably approximates how awkward a 2 lb molotail is for Andy. Also, his ballistic arc is much worse, being so much shorter. So, not far. Personally I'd rule 4 hexes tops without a running start, and that's being REALLY generous due to the thrown weapons talent.

By the same token Andy's a lousy pickpocket as he can't reach much higher than the waist of an average adult human, at best. He'd be a great pickpocket against someone who's prone. So the dead bodies would never notice him filching.
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