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#1 |
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Join Date: Mar 2018
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As we know, physickers heal 2 wounds for different "mishaps".
I can only suppose the language was deliberately changed from the ITL TOS to be vague. I'm interested in what others are calling a mishap. We are still doing one combat == one mishap. |
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#2 |
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Join Date: Sep 2007
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"Combat or accident", as in the last PDF I happen to have.
"Mishap" saves some words, which they might have done not for vagueness, but to avoid cutting content when they added words elsewhere. Simply saying "combat" would mean that Physickers couldn't heal accidents -- but combats are not the only way adventurers are likely to get injured. That might be less vague, but it's also far less useful, as well as creating an odd world where sprained ankles or scratched arms can't be treated, even though sword thrusts and axe blows to the skull can be. |
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#3 |
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Join Date: May 2015
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The new Master Physicker text also uses the word "wound".
I think that's all the more reason to allow healing each wound separately, if you have enough physickers/time to do so. The "per combat" of the original ITL was immediately unacceptable to us as making no sense. We didn't think the physical body would really have any reason to respond to "combats" - wounds are what happen to the body, so how they're distributed into "combats" would have no effect on whether they can be healed or not. That was at about age 11. My desire for things to make sense has only increased over the decades, not decreased. |
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#4 |
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Join Date: Mar 2018
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#5 |
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Join Date: Aug 2005
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ITL pg 76. Combat example. Physicker can only heal 2 hits at the end of combat.
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Helborn |
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#6 |
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Join Date: May 2015
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#7 |
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Join Date: Aug 2005
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Nope. Heniochus takes two separate damages from the trap and from the troll. But gets to be healed only 2 pts
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Helborn |
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