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#1 |
Join Date: Jan 2006
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...Spiderness...
Yvor was wiping slime, venom, and fuzzy blue-white hair from his sword, his breath steaming the frigid air of the ice channel.Spiderness is not a well understood concept, and there are very good reasons for this. However, most delvers understand one thing instinctively – wherever they go, no matter how remote, no matter how strange, probably has spiders. Those who learn why often wish they hadn't. Common knowledge: Yep, spiders of many sizes are pretty much everywhere. If there in an unambiguous non-spider top predator (civilization, a dragon, etc.), it might keep the bigger ones rare, but you can never get rid of them. It's almost like the gods give spiders a special blessing for some reason. Or maybe just there's always bugs to eat if you look hard enough with all eight eyes. Naturalist, Hidden Lore (Nature Spirits or Elder Things), or Theology (And in a fire-associated church) at -2: Natural spiders play a special role in nature fighting unnatural spiders called “Spidernesses.” A spiderness takes the form of a spider but is actually a myriad of tiny spiderlike Elder Things linked together in an unholy arachnoidal congress. They can only be destroyed by fire, acid, or natural spiders – disrupting them in other ways just scatters the Things and creates swarms of smaller spidernesses. You know that sharing this knowledge with the uninitiated without dire need will make powerful people very angry. Naturalist, Hidden Lore (Nature Spirits or Elder Things), or Theology (And in a fire-associated church) at -8: Spidernesses can infiltrate mortal bodies and minds, and are a potentially devastating weapon of assassination or sabotage. Worse, the gods have smote large spiderness infestations in the past by purging entire countries with fire. They are kept secret for a reason. Luckily, the gods of Nature seem to have appointed natural spiders as their champions against this affront to the natural order, so you can sleep … easier? ... A little easier? Spiderness For larger spidernesses, use the stats for regular giant spiders (also see here), with the following changes:
Swarms of smaller spidernesses are treated as a spider swarm with double HP that does spoxvenom damage. Spiderness Clouds are aerial mists of atomic spidernesses are treated as spore clouds that do spoxvenom damage instead of “it touched me” or “I breathed some” damage. Spiderness Cascade – the “death” a spiderness signifies it has been so badly disrupted the tiny Things making it can no longer co-ordinate on that scale. (Or if it was killed early due to being damaged by its Achilles heel, the spidernesses doing something akin to panicking.) So they reconfigure into spidernessess of the size they can handle. This createsSpelemental Splane of Spidererness Rumor has it that there are entire planes outside of creation where everything is spiderness. If so, I'm sure they would love to have you visit. There are also rumors that the elemental plane of fire is what was left of that place when the gods finally tracked it down. Regardless, it is probably inadvisable to let a spiderness infestation get out of hand - heavy artillery will be coming. Big Momma Spider (False Spiderness) Some natural spiders carry their young on their back. A SM +1 or larger giant spider, when slain, may spawn 1d/2 hexes of spider swarm per SM squared of the mother. A SM +2 or bigger spider might have giant spider babies – 2d spiders of 3 SMs smaller than the mother, or 4d of 4 SMs smaller. So a slain S.O.O.C.S (SM+4) would spawn 2d SM+1 giant spiders, 4d SM 0 giant spiders, or 8d spider swarms. Delvers who get a good view of the top of the spidermomma can realize she has passengers on a PER based Naturalist roll (possibly at severe penalty due to the inevitable distractions.) Note: Spiderness Cascades are a cool ability that can be a royal PITA to game out if handled badly by the PCs. Know your group before you throw a spiderness spitan at them. That said, having the natural spider "cavalry" swarm over the hill at a dramatic moment can only be ... good ... right? Merry Spidernessmas Everyone!
Last edited by martinl; 01-14-2019 at 04:49 PM. |
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#2 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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I'm pretty well known for having night terrors on these boards. Lots of my critters and write-ups hail from there. This could be from one of those dreams its so creepy. Spox is . . . man, that's just . . .
. . . so yeah. Good job. Your write-ups are great and someone should put them all in a downloadable PDF for people. :-)
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#4 |
Join Date: Mar 2005
Location: Republic of Texas; FOS
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Holy spider-ridden creepiness, Batman.
I like that it gives real spiders a reason to exist :) One of my players has a real-life phobia of giant spiders... hates them in game. Luckily he doesn’t read these boards.
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#5 |
Join Date: Aug 2004
Location: MO, U.S.A.
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I can see this working with Monster Hunters as well.
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#6 |
Join Date: Nov 2008
Location: Yukon, OK
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Oneof the coolest monster/horror writeups I've seen in awhile.
Great job.
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Tags |
dfrpg, elder thing, spiders, spidersspidersspiders |
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