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#71 | ||
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Quote:
Another way to think of the spell is to think of it as two seperate spells with two separate parameters, stacking them together with Selective Effect is still cheaper and should cost a modest amount. Quote:
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#72 | |
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Join Date: Mar 2006
Location: Iceland*
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Hence, I can declare that magic can do X fairly easily, but not Y, because that doesn't fit the metaphysics of the setting. In general, blatant magic is difficult to the point of impossibility in most areas, but that aside, energy cost should have some correlation to utility. Curing AIDS costing less than 25% of the energy of a dreamcatcher that alleviates the symptoms of insomnia for a week while also providing protection against supernatural dream visitations... it seems odd. Haven't decided what to do about it (Cure Disease on AIDS is already using a Greater effect), but I can't use a Dreamcatcher spell that, while subtle enough to be explained away as merely a psychological placebo effect, is four times harder to cast than a miraculous and blatant removal of a life-changing disease. If a method of statting a ritual yields an energy cost that is out of all proportion to other rituals, when the subtlety and utility are considered, Rule 0 demands that I look for another way to express the ritual in rules terms, one that will yield an energy cost that actually reflects the power of the spell. It should cost something, certainly.
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#73 |
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Join Date: Nov 2008
Location: Yukon, OK
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How about using the Constiuent and Multiple Targets tables from the back of Thaumatology as a guide? RPM was built largely on the systems that use those tables after all.
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#74 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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That is very wise. RPM can get tricky.
Quote:
That is actually not a bad idea. Hmmm.
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#75 | |
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Join Date: Mar 2006
Location: Iceland*
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Didn't actually have the option to do much else, it's not like any of them know RPM well enough to stat rituals.
Neither did I, really, but I'm working on learning it. Quote:
Use as it or double the modifier as RPM energy cost? Looking over it, I'd use it as is, especially if it goes along with Area of Effect.
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#76 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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It makes things like supernatural healing harder - and that's the entire point in Ceteri at least. In almost all cases when adapting the modifiers from Thaumatology you double it. I'd have to look at it and run a few scenarios to see how it plays. I'll get back to you.
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#77 |
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Join Date: Mar 2006
Location: Iceland*
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In one of the many sources I read, I think I found a ritual written up that granted Destiny Points. I'm almost positive that Christopher Rice wrote it up, but I can't remember where it was.
Does anyone know which Pyramid or other source? Or how to do it?
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#78 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Pyramid #3/43: Thaumatology III, Elixir of Fortune, p. 16
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#79 | |
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Join Date: Mar 2006
Location: Iceland*
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Would you allow one temporary Destiny Point as a Lesser Control Chance effect? Perhaps with the adjustment that the caster doesn't select when it's used, the GM does, in accordance with a short definition by the caster of what the good fortune is supposed to do (i.e. protection, financial windfall, luck in love, etc.).
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#80 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Quote:
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| Tags |
| monstrum, ritual path magic, rpm, thaumatology, vile vortices |
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