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#1 |
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Join Date: Oct 2005
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Luther's version of Old-Style Brazilian Juijutsu ought to work well... perhaps a more modern grappling/groundfighting style incorporating Juijutsu elements might look like:
Combative Juijutsu Primary skills: Wrestling Secondary skills: Judo, Brawling Maneuvers: Arm lock, Choke Hold, Ground Fighting (Wrestling), Ground Fighting (Brawling), Head Lock, Leg Grapple. [note:] I make wrestling the primary skill here, because the style emphasises going to the ground with your opponent (which I see as GURPS Wrestling skill) rather than throwing your opponent to the ground while you remain upright (which I see as being more the province of GURPS Judo Skill). It's not a stand alone art... you'd probably want to train it in conjunction with Muay Thai, Kali (GURPS 3e Escrima), or Jun Fan (GURPS 3e Jeet Kune Do) or some form of upright military hand-to-hand. The thing to remember is that while Gracie Juijutsu is a very effective, very efficient style for groundfighting, it does not particularily emphasise upright fighting or speedy resoultion. A juijutsu fighter will usually be looking to take an opponent to the ground and force him to submit through manuvering and endurance. In a modern battlefield or street-fighting situation, there's often not much opportunity for one-on-one fighting, and going to the ground is not always a good idea. Last edited by Lord Carnifex; 05-19-2006 at 07:12 PM. |
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#2 | |
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Join Date: Mar 2006
Location: Iceland*
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Za uspiekh nashevo beznadiozhnovo diela! |
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#3 |
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Join Date: Mar 2006
Location: Iceland*
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Here is one I expect that at least some posters here know from personal experience. How ‘bout some comments?
MCMAP Cost: 11*/- Primary skills: Brawling, Judo, Spear Secondary skills: Knife, Karate Optional skills: Axe/Mace, Short sword, Staff, Tonfa Manoeuvres: Arm Lock, Breakfall, Disarming, Close-combat (Knife or Spear), Elbow Strike, Hit Location (Brawling or Spear), Knee Strike, Retain Weapon (Rifle) *If we assume 1/2 point levels for most average manuevers.
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Za uspiekh nashevo beznadiozhnovo diela! Last edited by Icelander; 05-20-2006 at 10:13 AM. |
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#4 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Do you really think MCMAP strikes and kicks are Brawling? I'd go for for Karate myself. Hit Location in 4e needs to specifiy both an attack and a location ie. Knee Strike(Groin) or Bayonet Thrust (Vitals). |
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#5 | |
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Join Date: Mar 2006
Location: Iceland*
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Keep in mind, however, that this is in 3e terms, where it was often better to have a high level of Brawling skill and then just Karate at level 15 to add to damage. I wondered about Knee Strike and mostly left it out to avoid having all the combatives styles look alike. I will add it. Breakfall? Basic Judo skill is assumed to include training in that and only those styles that emphasise it heavily have it written as a seperate manuever in MA 3e. Are you sure? Retain Weapon (Rifle), I would consider very likely as a part of bayonet training. Retain Weapon (Pistol) was included to represent CQB training. If you think it is unwarranted, I'll drop it. And as for Hit Location, this is the 3e version of MCMAP. SJGames will include the style in 4e terms in the new Martial Arts book.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#6 | |||
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#7 | ||
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Join Date: Mar 2006
Location: Iceland*
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I'll add it if you insist. Sigh... ;) Quote:
Pistol stuff duly dropped.
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