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#1 |
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Join Date: Aug 2004
Location: Pacheco, California
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Sometimes a hero has to interrupt the nine months of training and go out on an adventure. A hero can still use a spell he has put at least one skill point into, but he is very unlikely to succeed. Add one die for each skill point under three the hero has invested in that spell. For most spells this means a 5/DX roll for a one-skill point spell and a 4/DX roll for a two-skill point spell. (Spells that require more than three dice at the best of times add these additional dice of course.)
Of course this also applies to talents. A wizard who has only put one skill point into Chemist will roll five additional dice to identify chemical potions. (I.e. don't trust her to boil water.) Any character can have only one partially learned ability. If they switch and study something else they lose the partial points in the other ability.
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-HJC Last edited by hcobb; 11-23-2018 at 11:37 AM. |
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#2 |
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Join Date: Dec 2017
Location: behind you
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Seems a fair ruling if one goes the study/partial learning route.
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Miranda Warning: Anything you say can and will be used against you in a forum of rules-lawyers. |
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#3 |
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Join Date: May 2024
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I use 1/4 point "hobby" talents, along with 1/4 point "pidgin" knowledge of languages and 1/4 point "partial" knowledge of spells. These take only 3 months to learn instead of 1 year.
Partial knowledge of a spell is the equivalent of having a written copy in a spellbook that the wizard can read, and can be used for the same things.
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I was denied tenure at IOU. |
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