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Old 11-23-2018, 11:09 AM   #1
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Extend Spell

IQ 9: Extend - Spell(2). This talent may be taken up to three times for each specific spell. Each level costs two skill points for either hero or wizard for each specific spell to be extended and each level doubles the duration or time between maintenance costs for that specific spell.

Example: An IQ 13 hero takes the Flight spell for three skill points and then spends six skill points on Extend - Flight x 3. The hero pays three fatigue for each attempt to fly (as usual) and then pays one fatigue every eight turns flying afterwards. This starting hero now has four remaining skill points for weapon talents or whatever.
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Old 11-23-2018, 11:20 AM   #2
RobW
 
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Default Re: Extend Spell

I like it for flying.

For summoning/creation spells..... Battles are usually over within 8 turns. So summon an super-extended myrmidon is almost the same price and duration as an illusion myrmidon. But 6 talents points is also a high price. Hard to say for me.

But for thrown spells like reverse missiles, iron flesh, shock shield, hammertouch (6-24 turns OMG) it threatens to become monstrous.

Maybe a better way to achieve longer-range flying this is by shapeshifting into a flying creature.
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Old 11-23-2018, 09:06 PM   #3
platimus
 
Join Date: Dec 2017
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Default Re: Extend Spell

I like it. A friendly suggestion:
Allow XP to be spent on each spell multiple times and decide per spell what the effects are (+duration, +area, +effect, or some combination of all)

Example:
Wezekiel (Hero) (in-game, he's a thief that knows some spells)
Avert

^This means he invested 1500XP to learn Avert.

Avert(2)

^He invested another 1000XP in Avert. (grand-total of 2500XP)

Avert(3)

^Another 1000XP invested. (grand-total of 3500XP)

Basically the same mechanically, but more efficient in a notation sense.
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Old 11-23-2018, 09:10 PM   #4
platimus
 
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Default Re: Extend Spell

I guess to keep with the accounting of starting characters and talent slots...

Avert(3) - Hero spent 1500XP or 3 slots to learn Avert
Avert(3+2) - Hero spent additional 1000XP or 2 slots to improve Avert
Avert(3+4) - Hero spent another 1000XP or 2 more slots to improve Avert
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