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#11 | |
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Join Date: May 2018
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Quote:
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#12 |
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Join Date: Dec 2017
Location: behind you
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You don't. For ranges given in MH, mulitply by 3.
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Miranda Warning: Anything you say can and will be used against you in a forum of rules-lawyers. |
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#14 |
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Join Date: Dec 2017
Location: behind you
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Note that the scale can be whatever you want. If you want the squares to be 4 foot, no problem.
Remember, in this scheme, movement, range, etc. is not happening on a square basis. You're moving/counting the dots in the graphic.
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Miranda Warning: Anything you say can and will be used against you in a forum of rules-lawyers. Last edited by platimus; 12-03-2018 at 10:29 AM. |
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#15 |
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Join Date: May 2018
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5 out of the 6 major directions have 7 hexes for every 3 megahexes giving missile users a 1-MH advantage at 6-megahex range. I count 7 MH max range for a Melee map and 6 MH max range for a Wizard map. So missile users would potentially get +1 DX on the opening turn using a Melee or Wizard map. Maps much larger than those would give missile users more of an advantage.
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#16 | |
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Join Date: Dec 2017
Location: behind you
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I don't understand what you are saying but it should be understood that trying to use a square grid for this game won't be perfect.
Because I feel like there is some misunderstanding or miscommunication here, I'm going to re-post the following: Quote:
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Miranda Warning: Anything you say can and will be used against you in a forum of rules-lawyers. Last edited by platimus; 12-03-2018 at 11:28 AM. |
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#17 | |
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Join Date: Dec 2017
Location: behind you
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Quote:
I think I prefer "sometimes" over "always", so I will multiply MH-ranges by 2 to get hex-ranges. Thanks.
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Miranda Warning: Anything you say can and will be used against you in a forum of rules-lawyers. |
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#18 |
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Join Date: Dec 2017
Location: behind you
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After further review and some graphing, I would multiply MH-ranges by 2 and add 2 to get hex-ranges.
1 MH = ((1MH*2)+2) = 4 hexes 2 MHs = ((2MH*2)+2) = 6 hexes 3 MHs = 8 hexes 4 MHs = 10 hexes 5 MHs = 12 hexes 6 MHs = 14 hexes
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Miranda Warning: Anything you say can and will be used against you in a forum of rules-lawyers. |
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#19 |
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Join Date: May 2015
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I tend to use a combat ruler or measuring tape for ranged ranges, even while continuing to use hexes for movement, as it is fast, involves no counting, and gives the actual range with no side-effects of the hexgrid.
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#20 |
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Join Date: Dec 2017
Location: behind you
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That's great but someone asked "How do you count MHs?" in reference to my idea for converting a square-grid map to a hex-grid map. This was a follow-up to that discussion.
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