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Old 11-18-2018, 09:37 AM   #1
afschell
 
Join Date: Mar 2006
Location: Southeastern PA
Default Flying away with something/one

Any ideas on the mechanics of how a flyer can pick up a foe?

My current thoughts are:

For a gargoyle:

Turn 1: Land on foe, initiating HTH combat

Turn 2: Pin foe

Turn 3: If foe stays pinned, take off at 1/2 MA (4 hexes) due to load. 1 MA can go 1 hex horizontally or 3' vertically.

Turn 4 forward: Fly at 1/2 MA (8 hexes) due to load. 1 MA can go 1 hex horizontally or 3' vertically.

Can drop victim at any time for appropriate falling damage.
Possibly give victim 4/DX to hang on.

On the other hand, rocs, dragons, etc., would just swoop down and attack at -4DX, grab whatever it hits, and fly away. The weight would be negligible so no MA penalty.

As always, thoughts?
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