11-14-2018, 12:54 PM | #1 |
Join Date: Sep 2018
Location: North Texas
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Ritual spells
It feels like certain spells, specifically those which require substantial ST to cast, should have special rules dealing with preparation time, costs and other efforts.
For example, how much time and/or materials should be required to create a pentagram? Flavor-wise, it wouldn't seem appropriate to allow this to be done on the fly. Revival is another spell that I would expect some serious prep-time is needed. Does anyone have house-rules for something like this?
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
11-14-2018, 01:21 PM | #2 |
Join Date: Aug 2018
Location: Aerlith
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Re: Ritual spells
I've added Rites in The Book of Unlife. They operate basically as spells that cleric-types perform. Many of them take a long period of time, with some spanning days. Also, forging Golem and incubating Homunculi are long and involved processes from that book. Both have material and time requirements, and are spelled out as to what needs to be done on each day.
I also cover séances, which could be considered an extended magical operation in some contexts, though I have it categorised under the Mediumship talents. I can repost some of that stuff here if it helps. |
11-14-2018, 01:49 PM | #3 | |
Join Date: Sep 2018
Location: North Texas
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Re: Ritual spells
Quote:
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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11-14-2018, 02:00 PM | #4 | |
Join Date: Aug 2018
Location: Aerlith
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Re: Ritual spells
Quote:
I'll post some of my stuff a bit later, when I get a chance to get to that computer. |
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11-14-2018, 02:40 PM | #5 |
Join Date: Sep 2018
Location: North Texas
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Re: Ritual spells
Here's a list of the spells that I would probably want to apply some kind of ritual rules to...
IQ 10 Ward IQ 11 Reveal/Conceal IQ 12 Analyze Magic Pathfinder IQ 13 Scrying IQ 14 Restore Device Summon Lesser Demon Weapon/Armor Enchantment IQ 15 Astral Projection Create Gate Pentagram Regeneration IQ 16 Create/Destroy Elemental Write Scroll IQ 17 Cleansing Dissolve Enchantment Geas Summon Demon The Little Death IQ 18 Lesser Magic Item Creation Shapeshifting (other only?) IQ 19 Long Distance Teleportation Revival Zombie IQ 20 Greater Magic Item Creation Possession
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
11-14-2018, 09:17 PM | #7 | |
Join Date: Aug 2018
Location: Aerlith
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Re: Ritual spells
Quote:
Likewise, opening a gate is not a trivial matter, and should require a lot of preparation. Possibly one would have to construct the correct mathematical geometry to house the gate as well. The shape of the gateway could be part of what "tunes" the gate to the right location. |
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11-14-2018, 09:30 PM | #8 |
Join Date: Aug 2018
Location: Aerlith
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Re: Ritual spells
Here's an excerpt from my book that I promised to share. It's the process for creating a Homunculus. It's very detailed, but that's because I adapted the actual alchemical working known as the Donum Dei into the process. Not every ritual needs to be this detailed, but it can add to the verisimilitude of the game world to have such things.
Creating a Homunculus Creating a Homunculus is a process that combines alchemy with magic to create a familiar magically imbued with life. The prerequisites for this are the Alchemy talent and knowledge of the Inspirate Homunculus spell. One must have an alchemical workshop and secure all the ingredients needed. When all is obtained, one is ready to begin the Donum Dei, the sacred procedure for incubating a Homunculus. Homunculi produced this way are the same as those listed in the guidebook section of this book. A winged Homunculus can optionally be produced, though this one will be lighter and physically weaker than the grounded form. Homunculus Abilities • Cast Aid on creator (see Aid spell) • Act as Proxy for creator (see magical item Proxy) • Act as Scout for creator (see Summon Scout spell) • Act as a Strength Battery (see Mana Staff rules) • Act as an assistant mage in item enchantment (see Item Creation rules) Inspirate Homunculus IQ 20 (S), 5 ST This spell is required in order to inspirate, or breath life into, a Homunculus. It is a spell on par with Greater Magic Item Creation, though with even more esoteric knowledge required. So it is that one only finds the most accomplished wizards to have a Homunculus as a familiar. The Donum Dei The following stages are what must be done to successfully create a Homunculus. Each stage takes a day, that time a combination of the alchemical work performed and the period needed for the chemicals to interact into their mature form at that stage. The purity of the ingredients makes them costly. Day 1 - Coitus Mix powdered iron ($100) and powdered yellow sulphur ($200) in pure water to produce green vitriol. Day 2 - Conception Add a quantity of mercury ($350), being careful to vent away the gasses that will form. Day 3 - Impregnation Fix the solution with powdered calcium carbonate ($200) until it resembles milk. Day 4 - Putrefaction Add powdered black sulphur ($600) and heat just below boiling throughout the day. Day 5 - Fermentation Decoct the red tincture that is produced as fermentation occurs until none remains. Day 6 - Sanguination The creator adds their own blood to the mixture, then evaporates until a black tar remains. Day 7 - Dissolution Add philosopher’s oil ($1200) until the compound dilutes evenly, forming elixir. Day 8 - Separation Add powdered white sulphur ($450) and gently agitate the solution until the layers separate. Day 9 - Precipitation Add essential salte ($4000), causing the upper layer to precipitate through the lower and accumulate. Day 10 - Coagulation Add potassium ash ($100), or sodium ash ($200) for a winged Homunculus, to start crystallisation. Day 11 - Calcination Add powdered silver ($3000) and bring the solution to high heat until is shows golden. Day 12 - Inspiration Perform the Inspirate Homunculus spell into the mixture. Decant the liquid carefully until you reveal the alchemical egg known as The Red Rose. It is from this marvelous stone that, if all has been performed properly, your Homunculus will now hatch forth. Let yourself be the first soul it looks upon, and if the bond be true, your own visage shall you see in kind through its eyes. Last edited by Shadekeep; 11-14-2018 at 09:33 PM. Reason: needed to add the Inspirate Homunculus spell section |
11-16-2018, 03:14 PM | #9 | |
Join Date: Sep 2018
Location: North Texas
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Re: Ritual spells
Quote:
What do you have that is perhaps a bit more appropriate for use as a standard template for rituals?
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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