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Join Date: Nov 2018
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As the title implies, I'm searching for an advantage for an NPC that makes him give his own advantages to another.
I have a player with some unexplained supernatural abilities (it's a fantasy setting, but a human that's impossible to kill is still very strange). He has a 150% points Ally, so, I'm planning to use that Ally to explain why the player has advantages such as Impossible to Kill, Immutable Age, Regeneration, and so on. Here's the situation: The Ally in question is a spirit (I'm using the base book meta-trait with some adjustments) that possessed the player after a ritual, they have Affinity (if he is killed, the player is killed permanently), and the NPC can sometimes control the body of the player if the player so desire (or by winning a Will quick contest), having access to his own advantages. So, do you guys recommend some existing advantage, or have a house rule for that? |
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| affects others, granted by familiar |
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