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Join Date: Oct 2018
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I haven't run a tft campaign in decades. I am very pleased to see that it is finally coming back on the market. Since mice got into the box my old tft stuff was in the new printings will be a godsend.
My main concern for a new campaign is that the combat is so realistically deadly! Realism is nice but players often get discouraged before they adapt their play to where they consider combat to be the last resort it should be. To deal with this I intend to do two things: 1. Unconsciousness will go from ST 1 to ST -5. Death will be anything below ST -5. Natural healing will be 1 ST per 2 days of rest for 0 ST and above, but each negative ST point takes 4 days of rest. 2. The passage of time between game sessions will follow the passage of real time. Combined with 1 above it can be seen that a 10 ST character, wounded to -4 ST will take well over a month to get back to full strength, without alchemical, physiker, etc intervention. Thus 1 and 2 together should significantly reduce character death while keeping combat respectfully dangerous. Anyone seeing any flaws in my plan or having a better idea, feel free to make suggestions. |
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