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#1 | |
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Join Date: Nov 2016
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Quote:
On the other hand, you could also say that in Tae Kwon Do, they teach you techniques to buy off the penalty to strike the head (That's on the martial arts book). - Hide |
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#2 |
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Join Date: Aug 2004
Location: God's Own Country
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Lachimba:
So, go do the thing, run what you want. Even one convert is good. Visibility is better, especially if you make a point about the number and quality of resource books.
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Paul May | MIB 1138 (on hiatus) |
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#3 | |
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Join Date: Jan 2006
Location: Central Europe
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In addition, what counts as a hit in a point-scoring game like SCA heavy fighting or a TKD tournament is not always the same as a Hit in GURPS combat. The Defensive Attack and Telegraphic Attack options in GURPS MA can help to represent techniques like these which deliver a touch but would not inflict as much damage as a basic Attack in GURPS.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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#4 |
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Join Date: Jul 2005
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Thinking about it, kicking in the head should be hard. High kicks are hard and leaping kicks harder.
(Well, they look harder to an unhealthy old git who has never done either in his life.) Punching in the head though.... Your fists are about the right height, you are going to be more able to hit the upper body with your fist than you are the leg. (Has to be said I've never punched anyone in the head either.) But do we really want to go for different hit location modifiers for hands (and hand held weapons) and for feet? And you can hit someone standing in front of you with a spear just about anywhere. This could easily get more complex than most people want to deal with.
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Michael Cule,
Genius for Hire, Gaming Dinosaur Second Class |
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#5 |
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Join Date: Feb 2016
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Honestly, arms are not easier to hit than torsos when it comes to swing attacks. Consider the problem in three dimensions. The torso is much thicker than both arms and much wider, so a swinging attack will be have a greater chance to hit the torso, even if the attack is coming from the side.
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#6 | |
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Join Date: Jan 2006
Location: Central Europe
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Yes, there are other optional rules to make kicking the face harder and stamping a foot easier.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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#7 | |
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Join Date: Jul 2006
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#8 |
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Join Date: Jun 2006
Location: The Great White North
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Arms are less likely to be hit because they can be moved out of the way quickly. It's only when you aim at the head or torso would they be placed in the way to block. Legs can also be moved quickly out of the way but not as quick as arms. The hardest thing to move out of the way is your centre of mass. That's why not called-shots are considered to aimed at the torso.
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How do you keep a fool busy? Turn upside down for answer. ˙ɹǝʍsuɐ ɹoɟ uʍop ǝpısdn uɹnʇ ¿ʎsnq ןooɟ ɐ dǝǝʞ noʎ op ʍoɥ |
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#9 | |
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Join Date: Aug 2018
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Unless he figures the arms tend to passively get in the way of the torso more than the head and you hit those instead, which can be true. It takes more effort to hold your arms up higher. The kind who lean forward dramatically, denying the body and presenting the head tend to realize they need to guard their faces more and their bodies less so it would even out some. That would be an exhausting posture to maintain for longer fights. |
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#10 |
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Join Date: Dec 2009
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Back to the OP. I think the problem is made too specific. In every simulation of reality there will be things that don't fit your world view. I have my issues about some GURPS-rules as well.
Avoid that discussion in a game session. If one of those people want to GM a GURPS game, they can give a bonus to kicking the head if they feel like it. If the players can live with it, have fun. If it's your game, you decide the rules. If you stick to vanilla GURPS, that's your prerogative (I tend to make IQ, per, will independent attributes). Discussions about the validity of those rules should come after the game or in a GURPS forum. Thinking a RPG is bad or unplayable because it doesn't fit your worldview about kicks to the head is silly IMHO. |
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| Tags |
| head, martial arts, skull |
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