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Join Date: Dec 2009
Location: Saint Paul, MN
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I have a scout in my DFRPG game who wants the quirk, "Won't buy arrows." The idea is that he crafts his own. We like the flavor of this and it fits his loner / anti-civilization tendencies, but we're not sure how to manage it in practice. The armory skill (Adventurers, p. 73) specifically says that "crafting from scratch is too slow for adventurers."
One idea might be to spend the same amount of money (buying arrowheads from a village blacksmith, buying feathers from a druid, bribing someone to let him cull wood from the royal grove, etc.) and just basically have the quirk as a special effect. Maybe require a day per x number of arrows? What about bodkin and cutting? Are they just as easy or hard to craft? What does it take to produce a fine arrow? It's a cinematic game, so something quick and vaguely plausible works for us. If knowledgeable folks want to chime in on the realistic version too, that's fine and we can simplify from there. Thoughts? |
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| Tags |
| armory, arrows, scout |
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