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Join Date: Jan 2018
Location: Sydney, Australia
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People have talked about this sort of thing but I didn't see any threads about it in the house rules subforum. I'm talking about characters who can attack multiple times at least under good conditions, so that a strong fighter can mow down minions fast in a cinematic way. Maybe not all TFT campaigns would want that effect, but I think a lot would, probably most.
These rules delete the I.b defend action, and provide additional options within the attack actions I.a and II.a. (See AM3.)
All second attacks occur after all first attacks, all third attacks occur after all second attacks, etc. Each figure must alternate primary and secondary attacks. Example: A character attacks with his sword, bashes with his shield, then attacks again with his sword, all while defending. Each attack is 3 + 2 + 2 = 7/DX. I've included secondary attacks because I like the idea of getting extra attacks in from a secondary weapon. If you've got a big shield, it seems a shame if you don't get to bash someone with it occasionally. I'm not clear how this should interact with weapons like main-gauche and talents like Two Weapons. What I really want is for powerful figures to be mowing machines against weak opponents but go back to normal rates of swing against each other. To do that I would need to add other talents that provide defensive advantages, thus making multiple swings against the target inconvenient. There's still some thought needed, but I think something along these lines would work well. |
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