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#1 |
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Join Date: Nov 2010
Location: Arizona
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That's a table that is better than the one in the Codex -- it more or less agrees with p. 38 of ITL, which I much prefer.
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#2 | |
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Join Date: May 2018
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#3 |
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Join Date: Jul 2018
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#4 | |
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Join Date: Apr 2014
Location: Coquitlam B.C.
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No the percentages change. The chance of auto hits and misses drops as you add more dice using that system. Warm regards, Rick. |
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#5 |
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Join Date: Jul 2018
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Hmm.
I wonder if you could do something like: If you roll a "triples" result and it's a success, that's a critical hit. If you roll a triples result and it's a failure, that's a critical failure. It's easy to remember, and stupid dice tricks are fun, but I'm not sure how to elegantly incorporate additional dice into it. |
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#6 | |
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Join Date: Apr 2014
Location: Coquitlam B.C.
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My earlier reply was wrong. Here is the correct data: KEY RESULTS ON MORE DICE: # Dice ......... x3 ............ x2 .............. Auto S. .......... Auto F. ........ Drop W. ....... Break W. ---------------------------------------------------------------------------------------------------------- 2 Dice ............................................. 2 .................... 12 ...................................... 3 Dice ......... 3 .............. 4 ............... 5 .................... 16 ............... 17 ................ 18 4 Dice ......... 4 or 5 ....... 6 or 7 ......... 8 .................... 20 ............... 21 or 22 ........ 23 or 24 5 Dice ......... 5 to 7 ....... 8 or 9 ......... 10 or 11 .......... 24 or 25 ....... 26 or 27 ........ 28 to 30 6 Dice ......... 6 to 8 ....... 9 to 12 ........ 13 or 14 ......... 28 or 29 ....... 30 to 33 ......... 34 to 36 7 Dice ......... 7 to 10 ..... 11 to 14 ....... 15 to 17 ......... 32 to 34 ....... 35 to 38 ......... 39 to 42 CHANCE OF VARIOUS RESULTS: Num. ........... x3 ............ x2 .............. Auto ............... Auto ........... Drop ........... Break ........... Any Auto- Dice ................................................. Succ. .............. Failure ........ Weapon ....... Weapon ....... Failure --------------------------------------------------------------------------------------------------------------------------- 2 Dice .............................................. 2.77 %............. 2.77 % .................................................. . 2.77% 3 Dice .......... 0.46% ...... 1.39% ........ 2.78% ............. 2.78% .......... 1.39% .......... 0.46% .......... 4.63% 4 Dice .......... 0.39 ......... 2.31 ........... 2.70 ................ 2.70 ............. 2.31 ............. 0.39 ............. 5.40 5 Dice .......... 0.27 ......... 1.35 ........... 4.26 ................ 4.26 ............. 1.35 ............. 0.27 ............. 5.88 6 Dice .......... 0.06 ......... 1.91 ........... 4.11 ................ 4.11 ............. 1.91 ............. 0.06 ............. 6.08 7 Dice .......... 0.04 ......... 1.18 ........... 4.92 ................ 4.92 ............. 1.18 ............. 0.04 ............. 6.12 SUMMARY: Using this system, the chance of a critical actually rises, but the chance of a triple or broken weapon drops significantly. The chance of a double damage or dropped weapon stays roughly the same (except for a 4 die roll when chance of these results jumps a fair bit). Warm regards, Rick. Last edited by Rick_Smith; 08-13-2018 at 02:12 AM. Reason: Fixed error Skarg pointed out. |
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#7 |
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Join Date: Nov 2010
Location: Arizona
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That looks better. Thanks for fixing.
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#8 |
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Join Date: May 2015
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The chance of rolling a 2 or 12 on 2d6 is 1/36 each, so 2.8%, not 0.28%.
I don't think I'd want the chance of auto-success to actually increase for harder rolls. |
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#9 | |
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Join Date: Aug 2018
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Quote:
Code:
5 or less on 3 dice: 4.63% 8 or less on 4 dice: 5.4% 11 or less on 5 dice: 5.88% 14 or less on 6 dice: 6.08% 17 or less on 7 dice: 6.12% 20 or less on 8 dice: 6.07% 23 or less on 9 dice: 5.96% 26 or less on 10 dice: 5.8% 29 or less on 11 dice: 5.62% 32 or less on 12 dice: 5.43% 35 or less on 13 dice: 5.23% 38 or less on 14 dice: 5.02% 41 or less on 15 dice: 4.81% ... 71 or less on 25 dice: 3.03% ... 146 or less on 50 dice: 0.9% ... 293 or less on 99 dice: 0.09% You all do realize that with Tunnels and Trolls, or at least the spin-off, Monsters and Mazes, you could simulate the clash of giant armies, if you had enough dice. Last edited by mcguire; 08-13-2018 at 01:11 PM. |
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#10 | |
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Join Date: Jun 2010
Location: Alsea, OR
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