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#1 | |
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Join Date: Apr 2014
Location: Coquitlam B.C.
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Quote:
I prefer that the different races be ... different from each other. Sure a campaign could have every race being the same except the paint job, but I would rather than each race is significantly different from each other, with real advantages and disadvantages. Ideally the races should be roughly balanced. In TFT as written, the +2 MA for Elves was a huge advantage. Their -3 DX penalty for crawly things does not come up as often as the MA helps them, and is a weird disadvantage for Elves. (Elves live in the woods and freak out over insects???) Anyway, an Elf with Running moving 14 is fine to me. But cool advantages need to be balanced somehow. Warm regards, Rick. |
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#2 | |
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Join Date: Jul 2018
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Quote:
At the time I tried to institute some kind of fatigue damage for elves being in contact with iron, but now I think I'd say it just gives them a nasty, itchy, and painful rash - no damage, but Elves being the vain creatures they are, will never willingly touch metallic iron. Last edited by Anomylous; 08-11-2018 at 01:04 PM. |
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#3 |
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Join Date: Apr 2014
Location: Coquitlam B.C.
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#4 | |
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Join Date: Jan 2018
Location: Portland, Maine
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Quote:
½ Breeds: Doh, of course Orcs & Man have the same starting stats. I’ve been creating some D&D5e recently and got turned around. Sorry about that. I would automatically give the ½ breeds language in both races to compensate for the penalties of being ½ breed.
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| Tags |
| character concept, orc, race |
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