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Join Date: Jul 2018
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NOTE: This set of rules has been revised and posted under a new title that I thought might be more descriptive and more likely to show up in searches.
Please refer to the new thread for the most up-to-date version of these rules. Thank you, and sorry for the re-direct! Here is the link: Tavern Fun Time: Alcohol, Drinking, Intoxication, and After Effects http://forums.sjgames.com/showthread.php?t=159492 ============ This is an attempt to implement game mechanics for intoxication, borrowing some inspiration from those who have already posted here on the forums. There are details about saving throws, penalties, extra strong drinks, spiked drinks, vomiting, hangovers, and addiction. I know this looks intimidatingly long, but the core mechanics are simple, escalating D6 saves and one-step-at-a-time attribute penalties. I have tried to explain in enough detail to anticipate questions and situations that may arise. After this introduction, I will immediately post the text rules for intoxication followed by a separate list of the mechanical bits. I hope you like the rules and will find them useful. Permission granted to Steve Jackson Games to use them with The Fantasy Trip. Enjoy responsibly! Or not, hehe.
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"What you don't know can't hurt y ... OUCH!" Last edited by flankspeed; 09-04-2018 at 07:08 AM. |
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