|
|
|
|
|
#1 |
|
Join Date: Jul 2018
|
One of at least a handful of people who are hopping in via the kickstarter (want it all pledge), so my experience with the system comes from GURPS and OGRE (but not GURPS: OGRE which I have, but never played) at best. I am thinking about potentially using Heroscape and Arena of the Planeswalkers tiles, does the system take any consideration for elevation (movement, ranged combat, and potentially melee combat-wise)?
If not, any recommendations on how to account for this? |
|
|
|
|
|
#2 |
|
Join Date: Apr 2018
Location: Idaho Falls
|
I have an entire shelving unit in the garage filled with HeroScape accessories
I don't remember there being specific elevation rules, but their extrapolation would be simple. Pay an extra "hex" of movement to move up or down (x) level(s) And rules for advantages from heights would be as simple |
|
|
|
|
|
#3 |
|
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
|
David O. Miller has a whole set of rules for 3D TFT on his MeleeWizards website. They work pretty well and you can download them as a free PDF.
http://www.meleewizards.com/rules_3rd_dimension.html |
|
|
|
|
|
#4 |
|
Join Date: Nov 2010
Location: Arizona
|
Thanks for that link, Chris -- I suspect it will be handy even for those who still wind up on 2d maps!
|
|
|
|
|
|
#5 |
|
Join Date: Jul 2018
|
Thanks for the link and swift responses. Might have to see about putting together a thread of useful links such as that.
|
|
|
|
|
|
#6 |
|
Join Date: Aug 2004
Location: Hillsboro, Oregon, USA
|
On Thingiverse I found something called Open WarHex, which is modular, 3d printed, hexagonal terrain.
__________________
Chris Goodwin I've started a subreddit for discussion of INWO and Illuminati. Check it out! |
|
|
|
![]() |
|
|