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Join Date: Nov 2010
Location: Arizona
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I know that a lot of you are fond of the solo "microquest" kind of adventure, and while Death Test, Death Test 2 and all of the various Dark City Games adventures may scratch this particular itch, things like Grailquest still prove to me that there is an appetite for new ones, especially if they are radically different from the existing ones in some way or another.
To that end, Jim Kane and I were discussing what kinds of ideas might be interesting to us (you didn't think you were going to get out of this without taking some of blame, did you, Jim?), and we decided that this might be a valuable topic for the group to discuss as we watch the Kickstarter numbers roll ever upward. Ground rules: There's no such thing as a bad idea. Whatever we all come up with is free for anyone to take and use -- Steve, Guy, or any one of you, if you think you can do it justice and make a Microquest out of it.So, I'll lead off with a brief description of something that Jim and I came up with in our discussion: A "Spy Thriller." We feel this would be nearly perfect for the solo genre -- a single daring spy a la James Bond, who can pick up a couple of "sidekick" characters along the way (the clever rogue, the "femme fatale," the innocent who needs protecting, etc.). It would be set on Cidri, and more or less medieval in concept (swords and magic instead of guns and atom bombs). A variant on this theme that might work very well for a solitaire game would be the "super sleuth" a la Sherlock Holmes, perhaps modeled on the Brother Cadwael mysteries. In either case, the protagonist would move through the adventure picking up clues, rescuing allies, fighting villains, and eventually solving the mystery/stealing the secret/disrupting the evil villain's plan in some highly satisfying (and cinematic, I presume) way at the climax of the adventure. As a potential bonus for such an adventure, it could also be used as a vehicle to introduce some (but not a ton, we trust) of new rules to the game -- for say, underwater or aerial combat and movement as an example, if it were germane to how the adventure played out... So what do you all think? A good adventure concept? Something you might be interested in? What other ideas are out there? |
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| Tags |
| ideas to share, microquests, solos |
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