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Old 07-25-2018, 07:06 AM   #1
philreed
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Default Beyond Warriors and Wizards: The Clerical Character

Guy McLimore brings us his first in a series of articles looking at other possibilities for characters in The Fantasy Trip.

http://thefantasytrip.game/news/2018...cal-character/
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Old 07-25-2018, 07:17 AM   #2
zot
 
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Default Re: Beyond Warriors and Wizards: The Clerical Character

I'd love to see more heroes that use magic.

I'm hoping you guys remove the -4 DX for non-wizards to cast spells and the -4 DX from iron as well. Warriors with a few spells can be pretty interesting.
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Old 07-25-2018, 07:20 AM   #3
larsdangly
 
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Default Re: Beyond Warriors and Wizards: The Clerical Character

I've long used house rules to soften the divide between wizards and heroes; my preference is that everything works the same way for both, other than costs of talents and spells.
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Old 07-25-2018, 09:48 AM   #4
JLV
 
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Default Re: Beyond Warriors and Wizards: The Clerical Character

Personally, I kind of like the division between Warrior and Wizard -- it changes the play style needed to make each kind of character a success, and it encourages some roleplaying. Of course, that's my personal opinion, and YMMV.
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Old 07-25-2018, 10:13 AM   #5
The Wyzard
 
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Default Re: Beyond Warriors and Wizards: The Clerical Character

Quote:
Originally Posted by zot View Post

I'm hoping you guys remove the -4 DX for non-wizards to cast spells
I had never noticed that rule.

I wouldn’t use it either.
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Old 07-25-2018, 03:09 PM   #6
Terquem
 
Join Date: Apr 2018
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Default Re: Beyond Warriors and Wizards: The Clerical Character

I've always used a house rule that there are no built in penalties for casting spells if you are not a "wizard" or other penalties for using weapons if you are not a "warrior"

To me the penalties are built into the restrictions on acquiring talents and spells

If you want to know a lot of spells, good spells, you simply do not have the resources to know how to use many weapons or armor types

and if you want to be a well rounded warrior, learning spells is going to curb your style

Then, I added campaign specific rules for certain places in my world that had lower requirements for learning spells if you were not an apprentice of a wizard, and places where wizards had to learn to use some weapons as a matter of cultural pride (changing up the IQ cost requirements to suit my campaign)
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Old 07-25-2018, 03:33 PM   #7
Melichor
 
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Default Re: Beyond Warriors and Wizards: The Clerical Character

Quote:
Originally Posted by zot View Post
the -4 DX for non-wizards to cast spells
Where is this rule written?
I can neither remember it nor find it.
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Old 07-25-2018, 03:42 PM   #8
Rick_Smith
 
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Default Extra penalty for heroes who pay x3 to learn spells.

Quote:
Originally Posted by Melichor View Post
Where is this rule written?
I can neither remember it nor find it.
It is on page 10 of AW, about 1/2 way down the page in the first column.

Look for the paragraph starting... "If you are not a wizard..."

Warm regards, Rick.
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Old 07-25-2018, 03:47 PM   #9
Chris Rice
 
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
Default Re: Extra penalty for heroes who pay x3 to learn spells.

Quote:
Originally Posted by Rick_Smith View Post
It is on page 10 of AW, about 1/2 way down the page in the first column.

Look for the paragraph starting... "If you are not a wizard..."

Warm regards, Rick.
Thanks Rick. I just skimmed through AW and missed that. We always thought the 3xIQ to learn a spell was enough for non-Wizards.
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Old 07-26-2018, 04:33 PM   #10
Nils_Lindeberg
 
Join Date: Jul 2018
Default Re: Beyond Warriors and Wizards: The Clerical Character

Quote:
Originally Posted by zot View Post
I'd love to see more heroes that use magic.

I'm hoping you guys remove the -4 DX for non-wizards to cast spells and the -4 DX from iron as well. Warriors with a few spells can be pretty interesting.
Or maybe a talent to get rid of the penalty?
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