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Join Date: Jul 2018
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If I recall correctly, there was a Microgame back in the 1980s that used the TFT system to play out the Science Fiction scenario of boarding a spaceship (similar to the Star Wars scene of boarding Princess Leia’s ship). My memory is a bit hazy on the particulars, but I’m pretty sure I remember this correctly.
Anyway, my point is that TFT can expand to cover high-tech time periods and other game settings without losing its focus on simplicity. I think I even remember an old Space Gamer magazine article about how to play out dancing and drinking at a party in a humorous way. I think the object of the party game based on TFT was to impress the opposite sex or some such, so you would need to succeed at DX-based dancing rolls while making your ST-based rolls to hold your liquor and IQ-based rolls to be charming. TFT has a bright future that can expand to the Old West, the modern day, or the far future, and all without losing its sweet, sweet simplicity. So I agree with everyone who has championed the KISS (Keep It Simple Steve) Principle, as well as the evaluation of TFT complexity as being 3-4 out of 10 (maybe 5 or so with advanced rules and Wizard spells) while DFRPG probably doubles that complexity to 7-8 and full-on GURPS plus supplements starts pushing as close to 10 as the players desire.
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"What you don't know can't hurt y ... OUCH!" Last edited by flankspeed; 07-25-2018 at 03:15 PM. |
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