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#1 | |
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Join Date: May 2018
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You don't want house-ruling XP to be the only practical way to get to play legendary characters. They may be one in a million in the world but you don't want them to be one in a million for players. Otherwise, the stories about playing legendary characters won't come from people who play the game as written. Last edited by zot; 07-17-2018 at 01:46 AM. Reason: elaboration |
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#2 |
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Join Date: Nov 2010
Location: Arizona
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I think that this idea (including Guy's suggestions) could work very easily, and still keep to the spirit of TFT.
As far as cut-offs go, somebody mentioned that the number of talents available in the old TFT was 196 or so. Perhaps that tells us where the cut-off should be. While almost no one would have any desire to get all 196 talents, maybe after 30 or so talents and spells, the character would move up to the "notable" level, and after 60 to the "legendary" level. Just throwing a number out to kind of start the discussion. However, I also agree with John Brinegar, I don't like the erasure of the difference between Warriors and Wizards and think the progression should still reflect the differing costs for Spells and Talents between the two. |
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#3 | |
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Join Date: Jan 2018
Location: Sydney, Australia
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#4 | |
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Join Date: Jul 2018
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#5 | |
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Join Date: Apr 2014
Location: Coquitlam B.C.
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I think that this is a great idea! But the numbers seem way off to me. Let us say I write up a starting character with an IQ of 10 and begin with 10 memory worth of talents. Using your formula, if I want to buy Running (2), it would cost me... XP needed for the next talent = # of talents I know now x WAG XP x Difficulty # XP needed for Running = 10 x 400 XP x 2 = 8,000 XP. This is far to high. I think it should be around 1/20 or 1/25 of that value. CONCLUSION: You might consider making the WAG number 20 rather than 400. Even a WAG of 15 might work. EDIT: Is "the number of talents you know now" equal to (the total difficulty number), or is it equal to (the flat number of talents)? If the latter, then it punishes people who buy cheap talents. I would rather have the former and a lower WAG number to compensate. Warm regards, Rick. Last edited by Rick_Smith; 07-17-2018 at 12:59 AM. Reason: Added question at the bottom. |
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#6 |
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Join Date: Dec 2017
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I like this idea a lot. It doesn't set an arbitrary limit--it simply makes "legendary characters" more "expensive". And I like that it allows the system to leverage "talents" as a key differentiator between characters, as opposed to a few attributes. Yes, it will be important to ensure all talents have been properly tested for balance... but that would have been an issue even using the original system.
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#7 | |
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Join Date: Apr 2014
Location: Coquitlam B.C.
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Quote:
Just a quick thought, Anyone like the idea of extending this series of attributes which you can buy by 2 steps, but we make those steps VERY expensive. For example: ... 40th - .............................. 4,000 XP. // Note, changed from above. 41st - .............................. 8,000 XP. 42nd - ........................... 12,000 XP. 43rd and later - ............... Magic is needed. This way if someone REALLY wanted a bit higher attributes, they could try, but they would be giving up many talents and it would take a long, long time. It used to be possible to buy 15 attributes with attribute adders, but now they max out at 5 levels. (And presumably are more expensive.) So in that respect, we have a 'bit more room'. I do not feel strongly one way or another, but am raising this for people's comments / consideration. Warm regards, Rick. |
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#8 |
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Join Date: May 2015
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I think it's one of those "game settings" options. I generally agree and kind of expect that many games would in theory allow slight increases above 40 which are theoretically possible but almost never occurring due to ever-increasing EP. In practice, I wonder how many people will even get there, how many years it will take, and how long it will take for anyone to go from 40 to 41, especially if there are other interesting things to do with EP than increase attributes. I think the answer will vary a lot by group, and there will be some groups who rarely get to 37 points, and others who dish out EP or change the curve just so they can play more powerful characters. It's especially hard to say at this point when so many interdependent things seem unfinalized.
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#9 |
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Join Date: May 2018
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#10 |
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Join Date: Jan 2018
Location: Sydney, Australia
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I would like to see this table extended below 32 points, so that campaigns can if necessary start with very inexperienced 30-point farm boys who don't know what they're in for, or even less capable.
I also think most campaigns are going to house rule in progress above 40 points. It would probably be smart to say, "If you want to do that here are the costs we recommend," or something like that. |
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