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Join Date: Jan 2018
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According RAW fatigue appears on characters only for spells and a few other events well definited in the rules or at discretion of the GM in case of tiring activities as long marches or for food/water/sleep deprivation.
I think the main cause of fatigue is combat. But, if memory serves, unless you are a wizard spending fST for spells or a fighter prone to become berserk in the heat of battle, you do not spend fST after a battle. Even if you wear a full plate and the combat lasts for minutes you only risk hit points if and when the enemy strikes you. Well, in my opinion the fatigue after a battle for the mere stress of the melee, cannot be simply ignored. So in my games I have introduced an abstract and simple way to calculate fatigue after combat. It applies only to PCs wearing chainmail or plates for sake of simplicity at the end of the combat the PC gets 1 fST if the combat lasts for 5+ turns if it lasts 10+ turns OR the PC wearing a metal armor fights in HtH, then a 3d/ST is required. If he makes the roll, he takes only the basic 1fST if he fails by 1/2 points he takes 2 fST if he fails by 3+ he takes 3 fST. This way PCs with low ST and high DX are penalized if they wear heavy armor since they become easily exahusted after combat .Of course the GM can always decide a combat was not that strenuous despite its lenght. Fatigue + Wounds can seriously hurt a PC that could be forced to stop any activity after a combat until he regains the ST lost. This looks realistic and opens new opportunities for the adventure. comments? Last edited by ecz; 07-09-2018 at 08:37 PM. |
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