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President and EIC
Join Date: Jul 2004
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Starting a new thread for the discussion of an armor talent (my experience and my thoughts about game balance lead me to object, but I will listen) and a specific question:
Should armor DX penalties and hits taken be modified slightly into a straight line? Leather -2 DX, -2 hits (unchanged) Chainmail -3 DX, -3 hits (unchanged) Half plate -4 DX, -4 hits (DX penalty reduced) Plate -5 DX, -5 hits (DX penalty reduced) Fine plate remains unchanged, at -4 DX and -6 hits, as a useful cheat for the very strong and rich (e.g., the Black Knight). The idea was also raised "what about minimum ST for plate?" I understand the question, but that kills off the characters who took moderate ST and went all out for DX specifically to be turtles in plate. My observations of RL turtles-in-plate is that they did not have to be hugely strong . . . but in Texas heat they had to be in good condition! |
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