|
|
|
#1 | |
|
Join Date: May 2018
|
I don't think IQ should represent courage (for resisting a ghost) or will power (for resisting control or possession). There should be a better way to let more experienced characters generally do better than less experienced characters. I'm starting with Rick Smith's idea here:
Quote:
There could also be 3/M (middle attribute) and 3/H (highest attribute) saving throws. Would the middle attribute be a decent representation of general experience? If so, it could be used for resisting fear, control, etc. I'm thinking that the middle attribute will usually range from 12 to 16, making it a good target for a 3-die saving throw. I'd like to use 3/L rolls, like Rick is using for resisting Sleep, but I'm also torn about using them. With only 8 points to go around, now, won't most characters tend to have one stat as close to 8 as the player can manage? On the other hand, is this maybe an area where characters with "balanced" attributes should shine? I'm thinking this type of saving throw would be good for things that challenge a character's "strength of character" or "strength of experience", where characters with lower IQ shouldn't be more susceptible than ones higher IQ. Some examples:
Another possibility might be 3/EP, using 10 + earned attribute points. A 32-point character would have a 10 and a 40-point character would have an 18. The only problem with this is that I think it will have less variation than 3/M or 3/H (but probably more variation than 3/L). |
|
|
|
|
|
|