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Join Date: Dec 2017
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As I'm re-reading all the TFT rules, here's another rule clarification question:
Automatic Success and Failure rules are well known for a Roll to Hit, as described in Advanced Melee p11. Automatic Failure Rules for a Roll to Miss are at AM p16. At AM, p18 are rules when rolling 4 dice against a Dodge or Defend, they say: 4,5 are Always Hit, 20 is Always Miss, 21,22 Dropped Weapon, 23,24 Broken Weapon. Does this mean than one can never have Triple or Double Damage when rolling to hit against a Dodge or Defending target? At In The Labyrinth p38 is a list of automatic success and failure ranges for saving rolls, they show 4 dice automatic success as 4-8 Is the To Hit vs Dodge or Defend intentionally different? Finally at ITL, p16 under talents for Unarmed Combat IV and V lists attacks against high proficiency martial artists used 5, 6 or 7 dice but don't state the values for automatic success or failure. Has some clarity been made to these anywhere? |
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