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Old 06-06-2018, 03:56 AM   #1
Jim Kane
Banned
 
Join Date: Mar 2018
Default Re: Suggestion for wording of Physicker talent.

One thing that becomes immediately apparent is that some folks interpret the operational meaning behind the Physicker rule as stated in TFT:IL one way, and others, have a different take on the matter.

Therefore, I would ask SJ point-blank exactly what his stated intent in-back of the rule is *first*, and then, seek to compose a less ambiguous definition *second*.

Otherwise, much excellent brain-power and talent may end up being expended on composing perfect wording with which to perfectly mis-explain the designer's actual and original intent.

JK
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Old 06-06-2018, 08:48 AM   #2
Kirk
 
Join Date: Feb 2018
Default Re: Suggestion for wording of Physicker talent.

Quote:
Originally Posted by Jim Kane View Post
One thing that becomes immediately apparent is that some folks interpret the operational meaning behind the Physicker rule as stated in TFT:IL one way, and others, have a different take on the matter.

Therefore, I would ask SJ point-blank exactly what his stated intent in-back of the rule is *first*, and then, seek to compose a less ambiguous definition *second*.

Otherwise, much excellent brain-power and talent may end up being expended on composing perfect wording with which to perfectly mis-explain the designer's actual and original intent.

JK
Do we have a working, detailed list of all things that need better defining or clarification in the AM/AW/ITL docs, according to our experience. Not so much what we would like to have, like not a healing spell ;), but things we know or have discovered that are too subject to interpretation and end up being variant in execution?

Perhaps, while things are in the works, we can alert SJ to these areas so he can address them as he sees fit, before things are set in stone.
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Old 06-06-2018, 01:39 PM   #3
Skarg
 
Join Date: May 2015
Default Re: Suggestion for wording of Physicker talent.

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Originally Posted by Rick_Smith View Post
Worrying about a treatment time limit being too complicated, but then having to track the size of every wound and if each individual wound is healed is NOT complicated???
I don't think "worrying about a treatment time is too complicated". I'd be happy to do so, if I thought it added something that made sense and played in an interesting way.

I don't really get how tracking wound size during combat is complicated - what do you guys do other than write "-5" and "-2" when someone takes a 5-point wound followed by a 2-point wound? The only other systems I ever remember using to track damage were tallies (which seem more annoying than digits to me) and printed square boxes on the character sheet (as on the Codex character sheets) which are also easy to track separate wounds with (you just make a quick mark between each wound). Am I missing something even simpler than writing the amount of each wound?
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healing, master physicker, phyicker, time, wounds


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