|
|
|
|
|
#1 |
|
Banned
Join Date: Mar 2018
|
One thing that becomes immediately apparent is that some folks interpret the operational meaning behind the Physicker rule as stated in TFT:IL one way, and others, have a different take on the matter.
Therefore, I would ask SJ point-blank exactly what his stated intent in-back of the rule is *first*, and then, seek to compose a less ambiguous definition *second*. Otherwise, much excellent brain-power and talent may end up being expended on composing perfect wording with which to perfectly mis-explain the designer's actual and original intent. JK |
|
|
|
|
|
#2 | |
|
Join Date: Feb 2018
|
Quote:
Perhaps, while things are in the works, we can alert SJ to these areas so he can address them as he sees fit, before things are set in stone. |
|
|
|
|
|
|
#3 | |
|
Join Date: May 2015
|
Quote:
I don't really get how tracking wound size during combat is complicated - what do you guys do other than write "-5" and "-2" when someone takes a 5-point wound followed by a 2-point wound? The only other systems I ever remember using to track damage were tallies (which seem more annoying than digits to me) and printed square boxes on the character sheet (as on the Codex character sheets) which are also easy to track separate wounds with (you just make a quick mark between each wound). Am I missing something even simpler than writing the amount of each wound? |
|
|
|
|
![]() |
| Tags |
| healing, master physicker, phyicker, time, wounds |
|
|