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Old 05-28-2018, 10:36 PM   #1
Qoltar
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Join Date: Oct 2005
Location: Cincinnati, Ohio U.S.A.
Default 'Smell A Rat', Advice or help please? Anyone who has run it?

Greetings,

On June 16th I will be running a Dungeon Fantasy game session at the store for "Free RPG Day".

Okay I haven't GM-ed any game sessions for 3 or 4 years and I'm feeling really rusty.
In the past I have run long GURPS campaigns that lasted more than 2 or 3 years.

I am planning to use the "I Smell A Rat" adventure that is included in the DF boxed set. The plan is to try and time the game session to be 3 to 4 hours long - which is the length of both 'Pathfinder' and "D&D" game sessions that others run at our store tables.

The Main questions:

1) Who has run the Adventure before?

2) What is the best way to pace it to fit 3 or 4 hours?

3) What habits or crutches I had as a GURPS GM that I don't need when I run Dungeon Fantasy?

Any other tips or tricks for running "I Smell A Rat?"

- Ed C.
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Last edited by Qoltar; 05-28-2018 at 11:32 PM. Reason: Clarifying how long its been since I GM-ed
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