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Pike's Pique
Join Date: Oct 2005
Location: Cincinnati, Ohio U.S.A.
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Greetings,
On June 16th I will be running a Dungeon Fantasy game session at the store for "Free RPG Day". Okay I haven't GM-ed any game sessions for 3 or 4 years and I'm feeling really rusty. In the past I have run long GURPS campaigns that lasted more than 2 or 3 years. I am planning to use the "I Smell A Rat" adventure that is included in the DF boxed set. The plan is to try and time the game session to be 3 to 4 hours long - which is the length of both 'Pathfinder' and "D&D" game sessions that others run at our store tables. The Main questions: 1) Who has run the Adventure before? 2) What is the best way to pace it to fit 3 or 4 hours? 3) What habits or crutches I had as a GURPS GM that I don't need when I run Dungeon Fantasy? Any other tips or tricks for running "I Smell A Rat?" - Ed C.
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Take me out to the black Tell them I ain't comin' back Burn the land and boil the sea You can't take the sky from me.... A vote for charity: http://s3.silent-tower.org/TheKlingonVotes/index.html Last edited by Qoltar; 05-28-2018 at 11:32 PM. Reason: Clarifying how long its been since I GM-ed |
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