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Old 05-15-2018, 02:56 PM   #1
Culture20
 
Join Date: Feb 2014
Default Re: Large variance of SMs together

Look up the television show Fraggle Rock. There were many stages of giants/littles in the series, although they weren’t living harmoniously.
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Old 05-15-2018, 03:11 PM   #2
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Default Re: Large variance of SMs together

Fraggles sometimes tripped demolishing entire buildings without ever injuring a single doozer that I remember.
I think it could be a valid setting rule that accidental injuries due to size don't happen.
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Old 05-15-2018, 04:09 PM   #3
Dalin
 
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Default Re: Large variance of SMs together

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Originally Posted by kirbwarrior View Post
Roads? I like major roads being almost freeways (maybe even above the city) that anyone can easily traverse.

I could imagine lanes that help protect the smallest citizens from the largest. Perhaps, for example, the smallest creatures have a small walkway to the side of the road, like a bike lane, but much smaller. This way, nobody huge accidentally steps on them. They might have tunnels underneath the road at intersections and whatnot. (Pedestrian overpasses wouldn't work unless they are taller than the tallest titans!)
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Old 05-15-2018, 08:13 PM   #4
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Default Re: Large variance of SMs together

Jobs for some of the bigger citizens powering elevators and providing transport for the smaller citizens?
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Old 05-15-2018, 08:16 PM   #5
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Default Re: Large variance of SMs together

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Jobs for some of the bigger citizens powering elevators and providing transport for the smaller citizens?
Possible. In my own setting, that's one of the jobs ogres have: pulling rickshaws. Don't ask a centaur to do that, tho.... o/`
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Old 05-15-2018, 09:08 PM   #6
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Default Re: Large variance of SMs together

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Have you seen Zootopia? It’s pretty relevant with the range of sizes living together. There’s effectively got to be separate facilities for different size ranges. An SM -6 City hall could fit under the stairs leading to a SM+6 city hall.
Wow, that's absolutely true. I'm going to watch that again but pay attention to the world itself much more. Thanks for pointing that out.
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Originally Posted by Bruno View Post
What you'll see is not stairs, but ramps, and with a modest slope if possible. Those have the benefit of also being cart-friendly, which is nice in city design. With SM +6 giants available, you effectively have heavy construction equipment. Buildings may have a variety of ascension methods - a ramp (general purpose) and a ladder for SM 0 to -2, and a little dumbwaiter for SM -6 people cranked by a SM 0 or SM 1 resident, for instance.
That's a great idea. It might even make sense for many walkways to be ramps so it's easy to ascend to many places.
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Does the city have some equivalent of the Americans with Disabilities Act which *forces* people to accommodate radically differently sized creatures in the same facilities?

If not, the city is more likely to fragment into the Giant District, the Ogre District, the Human District, the Halfling District and the Fairy District than develop means for accommodating radically different creatures in the same space.
I definitely want to avoid the latter, but I'm not quite sure how I'd do the former.
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Originally Posted by Flyndaran View Post
Fraggles sometimes tripped demolishing entire buildings without ever injuring a single doozer that I remember.
I think it could be a valid setting rule that accidental injuries due to size don't happen.
Hmm. I do like that. Like, no one ever worries about a giant tripping and squashing hundreds of people because it just won't happen here.
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Jobs for some of the bigger citizens powering elevators and providing transport for the smaller citizens?
That actually solves public transport well. I like the idea that titans move proportionately the same as humans for their size. Titans might just find easy jobs being buses, taxis, etc and just walk along through the town to major stops. That could also cut done on actual vehicle worries.
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Old 05-15-2018, 09:42 PM   #7
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Default Re: Large variance of SMs together

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I definitely want to avoid the latter, but I'm not quite sure how I'd do the former.
If you have a medium sized industrious species that likes to build, they could make the necessary buildings for everyone; they may even dislike the other species, but enjoy the challenge of the combined architecture.
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Old 05-15-2018, 10:53 PM   #8
Dalin
 
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Default Re: Large variance of SMs together

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Originally Posted by kirbwarrior View Post
Quote:
Originally Posted by Toptomcat View Post
Does the city have some equivalent of the Americans with Disabilities Act which *forces* people to accommodate radically differently sized creatures in the same facilities?

If not, the city is more likely to fragment into the Giant District, the Ogre District, the Human District, the Halfling District and the Fairy District than develop means for accommodating radically different creatures in the same space.
I definitely want to avoid the latter, but I'm not quite sure how I'd do the former.
It could be something like when the original council of nine formed, they created a pact that the city would be built for all. Maybe it only applies to civic buildings, but that set the tone for the larger culture. There should be some cool history about why the nine races chose to (or were forced to) form an alliance back in the beginning.
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Old 05-16-2018, 01:25 PM   #9
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Default Re: Large variance of SMs together

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The ideas are vague but I wanted to solve the logistics issue before trying to worry about extra issues that can crop up from racial differences (for instance, there might be a race that talks using Mind Sending instead of voice). Really, a place where a SM -6 faerie, a SM +0 human, and a SM +6 titan can live together is the crux of this, since the intermediate sizes would be less of an issue.
Can you give some details on the titans? As the extreme example on the large end, they're going to shape much of the city with their needs. For example: how much do they weigh, on average? How much do they eat, if they eat? How much do they excrete? Ent-like titans are going to be quite different from scaled-up humanoids, sapient golems, or sky whales.
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Old 05-16-2018, 01:44 PM   #10
Flyndaran
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Default Re: Large variance of SMs together

+6 SM is larger than T rexes. Their every step will shake human buildings let alone pixie homes.
I suggest "cartoon logic". Only intentional use of size based abilities matter. Or if it matters for plot or humor. Drunk giants being a clear and present danger, for example.
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