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Old 05-12-2018, 04:23 PM   #1
Rick_Smith
 
Join Date: Apr 2014
Location: Coquitlam B.C.
Default New Adventures for TFT.

Quote:
Originally Posted by Kirk View Post
... So my vote is to fix up typesetting and paste up errors ... and then.. DEVELOP AND RELEASE SOME EXCELLENT PROGRAMMED ADVENTURES that allow beginners and experienced alike the ability to quickly get a group together and try to make it through an interesting and well-written adventure in one evening. :)
(This is moved from another thread.)

Hi Kirk, everyone.
The BIG advantages of programmed adventures are two fold.

-- Everything is needed to play (assuming you have Melee & Wizard) is in the package. The adventure has counters, maps, any new rules needed, and descriptions of all rooms, monsters etc. A self contained little package.

-- The programmed paragraphs allow you to play the adventure solo pretty easily.


I would love to see some new programmed adventures that can be played in an evening or two.

But I would also like to suggest a product a bit larger. This would also include new counters, etc. But rather than a programmed adventure, it is intended for a GM to run a group. It would say, cost twice as much as a programmed adventure, but rather than being a 1 or 2 day adventure, it can be written more broadly (since it can leave a lot of details to the GM). It would be suitable for 5 to 8 evenings. The price is twice as large, but the GM gets about 3 to 5 times more sessions out of it so it is worth it. (If it was 8.5 by 11 inches, it could include a GM shield, new monsters which would fit in a 3 ring binder and a single large counter sheet. I discussed this in a previous post.)

Basically, I've started to write a programmed adventure for George Dew. And I've found the format is extremely restrictive. Without the scrambled up paragraphs, I could put in twice the adventure into a given page count.


I suggest the future adventures for TFT falling into these categories.
-- Small programmed adventures. (Like Death Test, Grail Quest, etc.)

-- Medium sized adventures. (Say a double counter sheet, about twice as big as the programmed adventures but without the programmed paragraphs.)

-- Large adventure supplements. Text only so they can be sold as *.pdf's on W23. The page count can be much higher, but as digital downloads the cost is quite reasonable.

-- Large printed campaign settings. This is likely a forlorn hope unless TFT really takes off.


In summary, I think that Metagaming lost out on possible income by sticking strictly to the tiny, programmed adventures. I would strongly suggest, that SJG produces larger products for people who prefer bigger, less limited adventures.

Warm regards, Rick.
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