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Old 05-09-2018, 11:27 AM   #1
tbeard1999
 
Join Date: May 2013
Location: Tyler, Texas
Default Terminology - adjDX

The TFT rules were written in an informal, almost conversational style. This compared quite favorably with the ponderous, pseudo-scholarly style that Gygax favored in the DMG and PH.

However, I wonder if the adjDX language needs to be revisited.

In general, adjDX is the figure's DX, adjusted by external factors - armor, damage taken, bad footing, etc. In combat, adjDX determines strike order, which is VERY important. It might also determine other, non-combat sequencing (i.e., who gets to lunge for the rope first).

My problem is that it isn't always clear whether a particular DX modifier actually affects adjDX (i.e., strike order). Examples below all assume Al has adjDX 12 and Bob has adjDX 11:

So normally, Al hits first. But if Al makes an aimed shot to the weapon arm (-4 DX) does he still attack before Bob?

What if Bob has Missile Weapons talent (+3 DX) - does he fire before Al?

If Al fires at Bob and Bob is in concealment (-2 DX), does he fire before or after Al?

In other words, which DX modifiers affect strike order - what I'll call adjDX - and which ones don't?

Note - AM does state that range modifiers for missile weapons don't affect DX order.
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