Peculiar Weapons
I am reviewing that section right now, and I'm mostly sorry that I wrote it for Advanced Melee. It seems to cry out to be edited with a (non-peculiar) axe. Some of the items, like the lasso, carry their own balance with them. But more of them are just cheats. Give your weapon this special name and you can use it at a low strength (naginata) or throw a whole bunch at once (sha-ken). Little or no play value is added, just abuse potential, and the original clean balance of weapons is muddied.
This can't be fixed just by increasing the cost of the talent, because the truly abusive character probably has only the one abusive talent anyhow. If it cost so much that he can't read, write, or count, that doesn't matter - he can still throw a handful of sha-ken at an enemy's eyes once per turn.
Should I just go heavy on the Delete key in this section, do you think?
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