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Join Date: Jun 2010
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Here is my idea for a Dungeon Fantasy campaign, reposted from the Ideas Are Easy thread. In town, the party visits a magical painting gallery - the magical paintings each warp the party to a dungeon/super-adventure/megadungeon (see: Mario 64, Castlevania: Portrait of Ruin, The Painted World from Dark Souls 1).
You just have to touch the painting to warp to its dungeon. The painting dungeons have warp points back to the gallery inside, so going back to town is less of a hassle (if you can make it to a warp point...) and the party can use the Connoisseur (Fine Art) skill to intercept the symbolism of a painting and analyse the artist to gain info on the dungeon's monsters, treasure, puzzles, etc. (Just like with Research, Current Affairs, and other skills, with the usual dungeons.) The gallery curator occasionally changes the paintings on display, putting some into storage and others on display. The party can use influence skills to convince him to keep paintings for dungeons they want to explore on display. Donations to the gallery upgrades the dungeons (art restorations restock the he treasure, gives better treasure, new areas in the dungeon, less threatening enemies, etc.) or adds new ones (the curator bought new paintings). Donations may also buy fancier decorations (better treasure or combat bonuses in dungeons), commemorative plaques thanking the party (reactions bonuses in dungeons AND in town), social events for the gallery (new NPCs) and meetings with artists (bonuses to researching the dungeon). So, what do you think? |
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