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Old 04-16-2018, 08:23 AM   #1
ArchonShiva
 
Join Date: Sep 2004
Location: Montréal, Québec
Default Pulling your punches and delaying your turn

A. Is it allowed in DFRPG, to intentionally inflict less damage than you normally could, such as in order to capture a prisoner (but still defeat his DR)?

B. Same general concept, can a PC set his spot in the sequence lower than what his Basic Speed indicates?

C. Can you decide, during a turn, to act later than when you're supposed to? Maybe you want to Move and Attack, but you're waiting until your friend gets out of the way.

D. Suppose you're fighting a Watcher at the End of Time (to make the example extreme, but most battles involving high defenses can create a similar situation). The battle started with the sequence:
  1. Watcher (ETS)
  2. Scout
  3. Cleric

The party quickly realizes that the watcher will teleport away from the scout's attack every turn, and the cleric's move and attack isn't going to accomplish much - it would be much better if the cleric could take his turn *before* the scout, shield rushing the demon to make it teleport, and then the scout could shoot it. As sequence is "set at the start of the fight and doesn’t change", is this in any way possible?

E. This is probably just a nitpick on wording, but if two monsters have the same Basic Speed, the GM decides who goes first, whereas for two PCs with the same Basic Speed and DX, the rules say "roll randomly" - can't they just agree to let someone go first, or is that an exclusive monster ability?

(Note that C and D use a Move and Attack maneuver in the examples, so Wait is not an option. It could be Concentrate, etc. It could also be waiting for the caster to buff you.)
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