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#1 |
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Join Date: May 2013
Location: Tyler, Texas
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Submitted for your approval...
Or your bitter denunciations, calls for burning at the stake, etc. But before you light the torches, remember that polyhedrals are pretty. {ducks and runs for cover} BLASPHEMOUS POLYHEDRAL WEAPONS TABLE (BPWT) SWORDS Dagger* d4 Rapier d6 Cutlass d8 Shortsword d10 Broadsword d12 Bastard Sword (1 hand) d12+1 Bastard Sword (2 hands)† d20-2 2-handed Sword† d20-1 Great Sword† d20+1 AXES/HAMMERS/MACES Club* Varies Hatchet* d6 Hammer* d8 Mace* d10 Small Ax* d6+2 Military Pick d12 Morningstar d12+1 Great Hammer† d12+2 Battle Axe† d20 MISSILE WEAPONS Thrown Rock d6-4 Sling d4-1 Small Bow† d4 Horse Bow† d6 Longbow† d10 Light Crossbow† d12 Heavy Crossbow† d20 Arrows (20) Crossbow Quarrels (20) Sling Pellets (20) Cranequin POLE WEAPONS Javelin* d4 Spear* d6 Spear (2 hands)*† d8 Halberd† d12 Pike Ax† d12+1 Trident* d6 Naginata† d10 Cavalry Lance d20-1 Pike† d12+1, OR as a spear PECULIAR WEAPONS Quarterstaff† d10 Net* d6-3 Cestus (Notes) Whip d4 Lasso* Varies Boomerang* d12 Nunchuks d8 Spear Thrower +2 Blowgunt See Poison 20 Darts See Poison Torch (Notes) Table, Chair, etc.*?†? - Wizard's Staff d6 Molotail* - Gas bomb* - Bola* - Sha.ken* d6-2 Arquebust d20+3 Blunderbusst d10 Grenade (Notes) Petard (Notes) Gunpowder (1 charge) - Last edited by tbeard1999; 03-15-2018 at 05:39 PM. |
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#2 | |
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Banned
Join Date: Mar 2018
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Quote:
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#3 |
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Join Date: May 2013
Location: Tyler, Texas
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Yes, but they do 1d6+1 in regular TFT, regardless of ST. The Blasphemous Polyhedral Weapons Table (BPWT) doesn't change this.
Last edited by tbeard1999; 03-15-2018 at 05:38 PM. |
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#4 |
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Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Whilst I'm not entirely against using polyhedrals for weapons, I do have to question some of the values. (I'm assuming you haven't changed the strength requirements.)
Off the top of my head, the battleaxe was 3d6 damage (3-18 range, average 10.5) but with the likely results strongly in the middle of the range (8-13). On your table the damage for the same weapon is 1d20 (1-20 range, average 10.5) but with any result being equally likely. The chance of rolling the top of the range on 3d6 is less than 0.5%. On 1d20 it's 5%, or 10 times more likely. I don't like that. I find it too extreme and unpredictable for an individual blow. |
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#5 | |
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Join Date: May 2013
Location: Tyler, Texas
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Quote:
Obviously your mileage may vary. However, some TFT weapons use a bell curve for damage; some don't. That has always bugged me (and apparently no one else on the planet). Also, this table tries to address the problem you noted in another thread - high levels of armor protection. A bell curve will often exacerbate that problem, particularly where the average damage is less than the fixed protection level. As noted in that thread, a 2d broadsword will damage a figure who stops 9 hits 1/6 of the time. A d12 will damage them 1/4 of the time. That seems to address your complaint, to some extent. And as noted, you can calibrate the damage to be more or less variable. A d12 can be replaced with 1d10+1. Or 1d8 +2. Or 1d20-4. All average 6.5 points of damage per hit. You could also decide that hafted weapons (for instance) are more variable than swords. Or vice versa. So a Battleaxe does 1d20, while a Greatsword does 1d12+5 and a 2 handed sword does 1d10+4, for instance. |
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#6 |
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Join Date: Nov 2010
Location: Arizona
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I have to agree with Chris on this one -- your system may be great, but it eliminates the bell curve, which actually has an effect on the combat system. So, I think his reasoning on this issue is sound. Sorry, buddy, but there it is!
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#7 | |
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Join Date: May 2015
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Quote:
Still polyhedral blasphemy, but perhaps rolling 2 or 3 polyhedrals for every weapon, with an appropriate minus, e.g.: Rapier 3d6-7 Cutlass 3d8-9 Shortsword 3d10-11 Broadsword 3d12-13 Bastard Sword (1 hand) 3d12-12 Bastard Sword (2 hands)† 3d20-23 2-handed Sword† 3d20-22 Great Sword† 3d20-20 (Though personally, I'm with Rick that 2-handed weapons should do another +1, so I'd have: Bastard Sword (2 hands)† 3d20-22 2-handed Sword† 3d20-21 Great Sword† 3d20-19 ) However, even I would probably find that notably slower due to the arithmetic, so while I like the numbers better, I probably wouldn't do that outside a computer game - maybe I'm just so used to d6's, but to me 5d-6 for a battleaxe is easy, but 3d20-20 sounds slightly tiresome. |
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#8 | |
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Banned
Join Date: Mar 2018
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Quote:
"Shouldn't a 16 ST Fighter use a "ST-Appropriate" set of Nunchaku; which would be different than the ST-Minimum example Nunchaku presented on the table which a Halfling might use?" After all, Giants use giant-sized clubs for ST-Appropiate damage - and conceptually, what is a set of Nunchuka after all, other than a flail combined with (albeit) a small club(s)? Last edited by Jim Kane; 03-15-2018 at 10:04 PM. |
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#9 | |
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Join Date: May 2013
Location: Tyler, Texas
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Quote:
I’d add that I’ve allowed a modest damage bonus for having a ST higher than the weapon minimum - +1 per 2 points of ST (or fraction thereof), with a maximum of +2. I also deduct damage if your ST is too low - minus 1 point for each point of ST you lack. You can’t use a weapon if you lack more than 3 points of ST. This is slightly different from AM. Last edited by tbeard1999; 03-17-2018 at 12:57 AM. |
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#10 | |
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Banned
Join Date: Mar 2018
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Quote:
I get the distinct impression that on-the-whole the TFT combat is supposed to be Cinematic by design. Your thoughts on that? Yes, I would rather have a Club too,... pretty bartenders,.. good band,.... excellent food,... but, I digress LOL! Last edited by Jim Kane; 03-16-2018 at 12:34 AM. |
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