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Banned
Join Date: Mar 2018
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The fact that the TFT rule-books ended-up sometimes operationally reading like a giant, three-volume MicroQuest, is something I would like to see NEW and FUTURE GAMERS as POTENTIAL BUYERS OF THE PRODUCT spared from - more than anything else.
After all, everyone of us can tweak the rules, regardless of what the final print informs. TFT as a commercial product upon being re-introduced into today's hobby-market will have the unique opportunity to potentially 'catch-fire' once again, but with a whole new, and much larger audience of Gamers - young Gamers (younger than 50, that is) who probably have no idea TFT even exists; nor may they even care. The new TFT product presentation and how easy it is to embrace by those-not-already-sold will determine if we - as loyal fans and long-time players - end-up with a privately-printed deluxe re-issue for only ourselves, and the project ends with that, OR, if lightning in a bottle will be caught once again; and the bigger market DEMANDS more supplements, more solos, more modules, and more expansion-sets. I've been waiting for this since SJ and HT parted ways, and the TFT product went from the #2 FRPG on the market - just behind The Big D - and quickly died a pathetic and whimpering death in the commercial market-place. Think about the gravity of that statement for a moment: "#2 in the 1980s market-place, at the height of the so-called: "D&D Craze",... only to painfully and spasmodically fade-away with little noise or notice - except by the already-sold fans like you and me. Frankly, it's time to see some TFT revenge dished-out in terms of recapturing that past sales glory with heavy market penetration - at DOUBLE DAMAGE! - |
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