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#1 |
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Join Date: Mar 2014
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With Extra attack working the way it does in this game, why would you need to wield more than one weapon? Ambidexterity seems like wasted points to me an a dual attack seems like a silly 4 point penalty for someone like the Swashbuckler who gets rapid strike for just 3 points. The only upside I can see to a dual attack over a rapid strike is that it gives a defense penalty to the target if both attacks are on that target.
I guess that's more economical than spending a further 2 points with deceptive attack. But it's just a one point difference. What's the point? |
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#2 |
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Join Date: Aug 2012
Location: Northeast Kansas
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Multiple parries is one huge benefit.
Additionally, ambidexterity allows you to draw and sling a knife at full skill without sacrificing the primary weapon. |
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#3 |
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Join Date: Aug 2012
Location: Northeast Kansas
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Oh also, a Swashbuckler, frex, gets attacked twice in a round by giant spiders.
First time, he retreats, parries with an edged rapier, does damage. Second time, retreat isn't an option, he's limited to dodge without a C weapon. Dodge can't result in damage for his spider attacker, and is less likely to succeed than a Parry anyway. The dual wielding swashbuckler uses a long knife instead , gets to Parry, gets to do damage, if he took Weapon Master (25) he does significant damage. |
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#4 |
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Join Date: Aug 2004
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I think How to Be a GURPS GM has a big overview of dual wielding vs Rapid Strike vs whatever else is out there.
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
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#5 |
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Join Date: Mar 2014
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Thanks guys, I actually own how to be a GURPS GM and haven't gotten to that part yet. :) And thanks for the examples Collarmel. I knew there had to be some really good reason to use it that I wasn't aware of.
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#6 |
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Join Date: Feb 2005
Location: Berkeley, CA
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If you don't have weapon mastery, using two weapons:
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#7 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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This is the #1 reason cited by my players (can't speak for others!). Nobody uses two weapons unless they have already rid themselves of the -4 for the off hand via Ambidexterity, using a Main-Gauche to defend, or possessing other special abilities. So in effect, their basic parry penalties are 0/0/-4/-4/-8/-8 and so on instead of 0/-4/-8/-12/-16/-20 and so on. This is especially true at high power levels where having a block and +2 to active defenses from a medium shield isn't making a big difference – perhaps because you have skill 24, Combat Reflexes, Enhanced Parry 3, and Weapon Master, and your parries are 19/19/17/17 etc.
Quote:
And this is #3. It's often really a variant on #2, because as a rule, the weapon that can't be used to attack and parry on the same turn is valuable for its massive damage. But for sure there's something to be said for "Haha, I have ST plus Striking ST of 26, so I can totally wield this normally two-handed flail in one hand for 5d+4 crushing at reach 2, never becoming unready, and penalizing enemy defenses . . . and still keep this handy sword in the other hand for parrying or just whacking people who get too close for the flail."
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#8 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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The combat mode that's hardest to make effective isn't one-handed weapon/shield, one-handed weapon/one-handed weapon, or two-handed weapon – it's wielding a single one-handed weapon and leaving the other hand empty. There are ways to make this somewhat useful if you're a martial artist with Judo and, say, a jitte, nunchaku, or jo, but it isn't optimal for most delvers.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#9 |
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Join Date: Sep 2004
Location: Montréal, Québec
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In addition to all these perfectly valid reasons, remember that not everyone has Weapon Master: A Deceptive Rapid Strike is -8/-8 without it!
Weapon Master is a more cost-effective if you have it for a single weapon, often making Deceptive Rapid Strike at -5/-5 and +2 DB from shield the superior combination for those characters. Dual-Weapon Attack is the lower-cost option, at least in terms of cp: you save [20+] on Weapon Master and [4] on weapon skill, while spending [1] for off-hand training. If we’re talking two weapons using skills without good cross-defaults, high-DX characters with skills at DX+1 can dual-wield just fine; knights with skills at DX+5 are loathe to invest in two! Favorite combo: Edged Rapier and Dwarven Morningstar!
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Per-based Stealth isn’t remotely as awkward as DX-based Observation. |
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#10 |
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Join Date: Feb 2005
Location: Berkeley, CA
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The realistic reason for this stance is that the stance required to use two weapons is either balanced or places your parrying weapon in the forward hand, while a single sword is used in your forward hand. This has a fairly significant effect on reach, though it's mostly below the resolution of GURPS.
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