|
|
|
#21 |
|
Join Date: Feb 2009
Location: Central Texas, north of Austin
|
|
|
|
|
|
|
#22 | |
|
Join Date: Aug 2004
Location: Austin, TX
|
Quote:
My scout carries fine, silver-coated, meteoric iron bodkins, because if you need penetrate magic, you might as well be prepared for heavy DR and weird vulnerabilities. I hate shooting them, because they're around $60 each, and I can't guarantee he'll be able to find another batch to replace them the next time he goes to Town. I'm not sure I would have fired a third one at that dragon even if the dragon hadn't set my scout on fire before I got the chance. But the low and unreliable damage coupled with the expense of shooting them is part of the reason we fled from the flying dragon instead of engaging: 3 attacks, only one of which was likely to cause injury, was not enough to take down a HP 35 beast, and the knight, martial artist, and wizard couldn't really contribute at all. Non-meteoric bodkins and the cleric's Sunbeams would not have cut it either.
__________________
Read my GURPS blog: http://noschoolgrognard.blogspot.com |
|
|
|
|
|
|
#23 |
|
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Now you have me thinking of eXistenZ.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
|
|
|
|
|
#24 |
|
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Well, the absorptive kind may well be, depending on what they absorbed.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
|
|
|
|
|
#25 |
|
Join Date: Feb 2005
Location: Berkeley, CA
|
Hm. So, if an absorptive jelly eats a holy warrior is is now Good?
|
|
|
|
|
|
#26 | |
|
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Quote:
|
|
|
|
|
|
|
#27 |
|
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
|
|
|
|
|
|
#28 | |
|
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Quote:
A feared subclass of jellies absorb victims' abilities along with the bodies, allowing the GM to add any trait that seems fun . . .All absorbed traits are "if the GM likes." It's really just an excuse to add new twists to a familiar monster!
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
|
|
|
|
|
|
#29 | |
|
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Quote:
Metal Weapon: Any melee weapon, thrown weapon, or projectile capable of cutting, impaling, or piercing damage, save for a rock or wooden stake.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
|
|
|
|
|
|
#30 |
|
Join Date: Sep 2004
Location: Montréal, Québec
|
I love how many tricky questions can be settled definitively by looking up the actual text of the rule. That means some people did a fantastic job with these books.
__________________
Per-based Stealth isn’t remotely as awkward as DX-based Observation. |
|
|
|
![]() |
| Tags |
| monsters |
| Thread Tools | |
| Display Modes | |
|
|