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#1 |
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Join Date: Feb 2005
Location: Berkeley, CA
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That's almost certainly untrue; we may not be a metric country, but that doesn't mean most people aren't still taught the metric system or have learned it for other reasons (such as other RPGs, including the previous edition, that used metric), and of course international players will be unfamiliar with US customary units.
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#2 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Most Americans do not think or play in metric regardless of what was officially taught in schools.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#3 |
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Join Date: Jun 2006
Location: Helmouth, The Netherlands
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Even tough I am used to the metric measuremenbts and weights, I find it logically to use it for modern and sf campaigns.
But for fantasy, I like to use archaic measurements (passes, day's-marches, etc.). Exact measurement is nice info for the GM (absolutely not for PC's if they don't have range finders or spells which tells them exactly how far, how heavy it is) but it lacks the fantasy mediaeval feeling. |
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#4 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Most Americans are familiar enough with metric that one meter hexes will not confuse them (it's sorta similar to a yard, right?), and unfamiliar enough with the actual weight of armor and weapons that it doesn't really matter if kilograms are confusing.
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#5 |
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Join Date: Aug 2004
Location: Hillsboro, Oregon, USA
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I vote keep. Cidri has a science fictional vibe. Plus I've been playing Fantasy Hero in metric for years.
Approximations are good enough. One meter approximately equals one yard. One kilogram approximately equals two pounds. One liter approximately equals one quart.
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#6 | |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Quote:
I suppose similar could be said for kilograms being close to twice the size of pounds. That still leaves the question of why use modern units for fantasy settings. Even if "everyone" can make do with either.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#7 | |
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Join Date: May 2013
Location: Tyler, Texas
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Quote:
Most people in the US at least know about how long a yard is. Even if they know a meter is about 3" longer, there's no point in forcing them to think about the conversion. The same is true of kilograms. We know about how much a pound is; there's no point in making us subconsciously divide kilograms by 2.2. In any case, there's no more reason to use the metric system in TFT than there was to use it in GURPS. |
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#8 |
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Join Date: Feb 2005
Location: Berkeley, CA
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There's no need to use either system. There's just no particular reason to change.
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#9 | |
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Join Date: May 2013
Location: Tyler, Texas
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Quote:
I follow this in my own game design - a 20/21st century miniature wargame. A Fistful of TOWs uses both metric and English, because each is the more familiar to most players in different contexts. Military distances are commonly expressed in meters (even by the US military). So the game scale is 1 inch equals 100 meters. Inches are easier to use by Americans (and none of my European players have demanded centimeters) because they are more familiar and require smaller numbers. It's just a little quicker to divide 10 inches by 2 (to determine close range) or multiply by 1.5 (to determine long range) than it is to divide/multiply 25.4 centimeters. And with hundreds of such measurements in a good sized game, I think it's worth avoiding the accumulated hassle. Many UK wargames use inches, despite the UK being nominally committed to the metric system, I suspect for the same reason. Last edited by tbeard1999; 02-21-2018 at 03:39 PM. |
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