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#1 |
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Join Date: Aug 2004
Location: Saskatoon, SK
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So I'm about half way through I smell a Rat in my in-store drop in game. Unfortunately, i can only rely on 2 or 3 players now until exams are over (Holy Warrior, Swashbuckler, and maybe a Barbarian) and the HW is sitting at zero hp. They just finished emptying the library (where I'll probably plant a 2d healing potion), they have an angry flesh golem pounding on the door across the hall (they opened it and then quickly locked it up again.
Any suggestions for the rest?
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Slipstream (Flash Gordon style pulp) |
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#2 |
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Join Date: May 2008
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My group retreated to town twice for Temple healing, that's only $2 per point. Resting in the inn overnight is still fair game too once you clear the cellar.
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Running 3 GURPS games: DFRPG, Supers and a weird Evil Hogwart's (ish) game. Check out my blog: Dungeons on Automatic |
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#3 |
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Join Date: Aug 2012
Location: Northeast Kansas
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#4 |
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Join Date: Aug 2004
Location: Saskatoon, SK
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Hmm, they didn't think of that but they might have to dig through the collapse in the rough tunnel - they didn't find the smugglers' den and the Swashbuckler, of all people, triggered a rather nasty cave-in.
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Slipstream (Flash Gordon style pulp) |
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#5 |
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Join Date: May 2008
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You could give the smugglers den to them in order to keep things moving, then withhold a point since you had to cheat to move things along.
__________________
Running 3 GURPS games: DFRPG, Supers and a weird Evil Hogwart's (ish) game. Check out my blog: Dungeons on Automatic |
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#6 |
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Join Date: Aug 2004
Location: Saskatoon, SK
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Well, the Swashbuckler does have Serendipity which didn't get used last session.
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Slipstream (Flash Gordon style pulp) |
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