Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-06-2018, 12:52 AM   #1
Mithlas
 
Join Date: Oct 2015
Default Psionic Powers (tweaked for setting)

The starting human players are all unawakened 'potentials' who soon awaken dormant psionic powers: either as Neutralizers or as Psions (who can take up to 2 'aspects' or Powers). I'm trying to keep the psionics lower-key so they're tools used with instead of replacing other skills and equipment. This will be a rather cinematic campaign, though I'm also hoping to keep things as rules and roll-light as possible to focus on the story. The book the setting is based on could be likened to X-Com, except with more focus on intrigue and battling 'corrupted'/infiltrated human agencies than aliens. It takes place in the near future. Officially, aliens and psions don't exist and both would rather the wider world keep thinking that. Any questions, concerns, or criticism would be appreciated.

Neutralizer: Cancellation, Interruption, Psionic Overload, Psychic Armor, Psionic Shield, True Sight, Para-Invisibility, Screaming.

Psions:
Energy: Cryokinesis, Dampen, Drain (Attribute), Lightning, Pyrokinesis, Surge, Thermal Diffusion, Energy Flow Vision.
Internal: Adept Reaction, Adept's Balance, Adept's Dexterity, Adept's Strength, Adept's Swiftness, Damage Control, Eagle Eyes, Hardened Ears, Hardened Eyes, Hardened Osmia, Hypersomia, Infravision, Iron Guts, Leap, Recovery, Sharp Ears, Swift Parry, Tactile, Tough Skin.
Kinetic: Mental Stab, Kinetic Wall, TK Bullet, TK Crush, TK Grab.
Sense: Aura Reading, Awareness, Clairaudience, Clairvoyance, Combat Sense, Emotion Sense, Mind Shield, Projected Senses, Signature Sniffer, Psi Sense, Telepathy Sense, Psidar, Telescan.
Telepath: Aspect, Borrow Skill, Confuse, Drain Emotion, Instill Fear, Mental Surgery, Mind Clouding, Mind Wipe, Sensory Overload, Sleep, Strike Sense, Emotion Control, Suggestion, Telereceive (Shallow), Telesend, Telespeak.

My first question is that Telereceive, Telesend, and Telespeak all seem like almost the same power. Should I drop Tele-receive/send and just use Telespeak?

Skyshield (the 'xcom' expy, an international organization with shell-market and black-market funding) is significantly ahead of the world in terms of technology but hasn't caught fully intact samples of alien devices yet so research is slowing and costs are rising. Alien ships so outpace human capabilities that they can only be taken down by mass assault or nuclear-tipped tactical warheads. Aliens as well as selfish human groups both attempt to corrupt human nations for their own gain while Skyshield attempts to fight both the overt aliens and push back the corruption in human nations. Proxy battles are common and most of Skyshield's victories are against alien-sponsored extremist groups.
Mithlas is offline   Reply With Quote
 

Tags
alien invasion, espionage, psionic campaigns, psionic powers


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:23 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.